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-rw-r--r--src/main.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 1e3bc10..d5fe3fd 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -154,7 +154,6 @@ void render(){
glMatrixMode(GL_PROJECTION); //set the matrix mode as projection so we can set the ortho size and the camera settings later on
glPushMatrix(); //push the matrix to the top of the matrix stack
glLoadIdentity(); //replace the entire matrix stack with the updated GL_PROJECTION mode
-typedef struct { char* first; char
glOrtho(player->loc.x-SCREEN_WIDTH/2,player->loc.x+SCREEN_WIDTH/2,0,SCREEN_HEIGHT,-1,1);
glMatrixMode(GL_MODELVIEW); //set the matrix to modelview so we can draw objects
glPushMatrix(); //push the matrix to the top of the matrix stack