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- added World::getAvailableNPC() for easy quest assigner assigning
- added the Condition class, so that events and actions can be remembered by NPCs
- added functionality for multiple lights (GLSL)
+
+12/22/2015:
+===========
+
+ - 3 month Changelog anniversary!
+ - fixed dialog quitting bug
+ - worked on village spawning
+ - worked on wrapping text for dialog boxes
+ - did more work on GLSL shaders
+
+1/3/2015:
+=========
+
+ - finished wrapping text for dialog boxes
+ - began working on world saving/loading again
+ - got some mad GLSL shaders running