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- checking files for potential divide by 0 errors, due to random floating point errors
still have floating point errors
- restarted work on real shading (GLSL stuffs)
+
+12/17/2015:
+===========
+
+ - continued work on player sprite
+ - continued work on GLSL shaders
+ - fixed NPC spawning world location stuff
+ - messed with threads/forks
+ - re-fixed/added indoor environment; fixed indoor background