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+<div class="title">Texture.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef TEXTURE_H</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define TEXTURE_H</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &lt;common.h&gt;</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;</div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor">#define DEBUG</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceTexture.html">Texture</a>{</div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160; GLuint loadTexture(<span class="keyword">const</span> <span class="keywordtype">char</span> *fileName);</div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;}</div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div>
+<div class="line"><a name="l00012"></a><span class="lineno"><a class="line" href="classTexturec.html"> 12</a></span>&#160;<span class="keyword">class </span><a class="code" href="classTexturec.html">Texturec</a>{</div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> texState;</div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="keyword">public</span>:</div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; GLuint *image;</div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; </div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; <a class="code" href="classTexturec.html">Texturec</a>(uint amt, ...);</div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; <a class="code" href="classTexturec.html">Texturec</a>(uint amt,<span class="keyword">const</span> <span class="keywordtype">char</span> **paths);</div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; ~<a class="code" href="classTexturec.html">Texturec</a>();</div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; </div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="keywordtype">void</span> bindNext();</div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="keywordtype">void</span> bindPrev();</div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; <span class="keywordtype">void</span> bind(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>);</div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <span class="keywordtype">void</span> walk();</div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;};</div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#endif //TEXTURE_H</span></div>
+<div class="ttc" id="classTexturec_html"><div class="ttname"><a href="classTexturec.html">Texturec</a></div><div class="ttdef"><b>Definition:</b> Texture.h:12</div></div>
+<div class="ttc" id="namespaceTexture_html"><div class="ttname"><a href="namespaceTexture.html">Texture</a></div><div class="ttdef"><b>Definition:</b> Texture.cpp:12</div></div>
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