aboutsummaryrefslogtreecommitdiffstats
path: root/doc/html/common_8h_source.html
diff options
context:
space:
mode:
Diffstat (limited to 'doc/html/common_8h_source.html')
-rw-r--r--doc/html/common_8h_source.html235
1 files changed, 235 insertions, 0 deletions
diff --git a/doc/html/common_8h_source.html b/doc/html/common_8h_source.html
new file mode 100644
index 0000000..ffe3473
--- /dev/null
+++ b/doc/html/common_8h_source.html
@@ -0,0 +1,235 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.8.10"/>
+<title>gamedev: include/common.h Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { init_search(); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td id="projectalign" style="padding-left: 0.5em;">
+ <div id="projectname">gamedev
+ </div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.10 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+ <div id="navrow1" class="tabs">
+ <ul class="tablist">
+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
+ <li><a href="annotated.html"><span>Classes</span></a></li>
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ alt=""/>
+ <input type="text" id="MSearchField" value="Search" accesskey="S"
+ onfocus="searchBox.OnSearchFieldFocus(true)"
+ onblur="searchBox.OnSearchFieldFocus(false)"
+ onkeyup="searchBox.OnSearchFieldChange(event)"/>
+ </span><span class="right">
+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
+ </span>
+ </div>
+ </li>
+ </ul>
+ </div>
+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="files.html"><span>File&#160;List</span></a></li>
+ <li><a href="globals.html"><span>File&#160;Members</span></a></li>
+ </ul>
+ </div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div id="nav-path" class="navpath">
+ <ul>
+<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle">
+<div class="title">common.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef COMMON_H</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define COMMON_H</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Include basic C/C++ facilities</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &lt;iostream&gt;</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#include &lt;cstdlib&gt;</span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#include &lt;math.h&gt;</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &lt;thread&gt;</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> * Include GLEW and the SDL 2 headers</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#define GLEW_STATIC</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &lt;GL/glew.h&gt;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &lt;SDL2/SDL.h&gt;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &lt;SDL2/SDL_opengl.h&gt;</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &lt;SDL2/SDL_image.h&gt;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &lt;SDL2/SDL_mixer.h&gt;</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &lt;fstream&gt;</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifdef __WIN32__</span></div>
+<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint;</div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#undef near</span></div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &lt;Texture.h&gt;</span></div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment"> * This flag lets the compiler know that we are using shaders</span></div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#define SHADERSs</span></div>
+<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;</div>
+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="comment"> * Create a basic 2-point structure for coordinate saving</span></div>
+<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div>
+<div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="structvec2.html"> 46</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div>
+<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="keywordtype">float</span> x;</div>
+<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; <span class="keywordtype">float</span> <a class="code" href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a>;</div>
+<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;} <a class="code" href="structvec2.html">vec2</a>;</div>
+<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;</div>
+<div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structRay.html"> 51</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div>
+<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <a class="code" href="structvec2.html">vec2</a> start;</div>
+<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <a class="code" href="structvec2.html">vec2</a> end;</div>
+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;} <a class="code" href="structRay.html">Ray</a>;</div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
+<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="comment"> * Define the game&#39;s name (displayed in the window title),</span></div>
+<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="comment"> * the desired window dimensions,</span></div>
+<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="comment"> * and whether or not we want the window to be fullscreen.</span></div>
+<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div>
+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="preprocessor">#define GAME_NAME &quot;Independent Study v.0.4 alpha&quot;</span></div>
+<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;</div>
+<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="preprocessor">#define SCREEN_WIDTH 1280</span></div>
+<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="preprocessor">#define SCREEN_HEIGHT 720</span></div>
+<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div>
+<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment">//#define FULLSCREEN</span></div>
+<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;</div>
+<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment"> * Define the length of a single HLINE.</span></div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="comment"> * </span></div>
+<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="comment"> * The game has a great amount of elements that need to be drawn or detected, and having each</span></div>
+<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="comment"> * of them use specific hard-coded numbers would be painful to debug. As a solution, this</span></div>
+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="comment"> * definition was made. Every item being drawn to the screen and most object detection/physic</span></div>
+<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="comment"> * handling is done based off of this number. Increasing it will give the game a zoomed-in</span></div>
+<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="comment"> * feel, while decreasing it will do the opposite.</span></div>
+<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="comment"> * </span></div>
+<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;</div>
+<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="preprocessor">#define HLINE 3 // 3 as in 3 pixels</span></div>
+<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div>
+<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="comment"> * Define &#39;our&#39; random number generation library. Eventually these macros will be replaced</span></div>
+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="comment"> * with actual functions.</span></div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="comment"> * </span></div>
+<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div>
+<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="preprocessor">#define initRand(s) srand(s)</span></div>
+<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="preprocessor">#define getRand() rand()</span></div>
+<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;</div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="comment"> * At the bottom of this header is the prototype for DEBUG_prints, which writes a formatted</span></div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="comment"> * string to the console containing the callee&#39;s file and line number. This macro simplifies</span></div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="comment"> * it to a simple printf call.</span></div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="comment"> * </span></div>
+<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="comment"> * DEBUG must be defined for this macro to function.</span></div>
+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="comment"> * </span></div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="preprocessor">#define DEBUG_printf( message, ...) DEBUG_prints(__FILE__, __LINE__, message, __VA_ARGS__ )</span></div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="preprocessor">#define PI 3.1415926535</span></div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;</div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;</div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="comment"> * References the variable in main.cpp, used for smoother drawing.</span></div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;</div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="keyword">extern</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> deltaTime;</div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="comment"> * References the variable in main.cpp, used for drawing with the player</span></div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="keyword">extern</span> <a class="code" href="structvec2.html">vec2</a> offset;</div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;</div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="keyword">extern</span> <span class="keywordtype">float</span> handAngle;</div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="keyword">extern</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> loops;</div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div>
+<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="comment"> * Prints a formatted debug message to the console, along with the callee&#39;s file and line</span></div>
+<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="comment"> * number.</span></div>
+<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="comment"> * </span></div>
+<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="keywordtype">void</span> DEBUG_prints(<span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line, <span class="keyword">const</span> <span class="keywordtype">char</span> *s,...);</div>
+<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;</div>
+<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="keywordtype">void</span> safeSetColor(<span class="keywordtype">int</span> r,<span class="keywordtype">int</span> g,<span class="keywordtype">int</span> b);</div>
+<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="keywordtype">void</span> safeSetColorA(<span class="keywordtype">int</span> r,<span class="keywordtype">int</span> g,<span class="keywordtype">int</span> b,<span class="keywordtype">int</span> a);</div>
+<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;</div>
+<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;<span class="preprocessor">#endif // COMMON_H</span></div>
+<div class="ttc" id="structvec2_html"><div class="ttname"><a href="structvec2.html">vec2</a></div><div class="ttdef"><b>Definition:</b> common.h:46</div></div>
+<div class="ttc" id="world_8h_html_aa4f0d3eebc3c443f9be81bf48561a217"><div class="ttname"><a href="world_8h.html#aa4f0d3eebc3c443f9be81bf48561a217">y</a></div><div class="ttdeci">float y</div><div class="ttdef"><b>Definition:</b> world.h:88</div></div>
+<div class="ttc" id="structRay_html"><div class="ttname"><a href="structRay.html">Ray</a></div><div class="ttdef"><b>Definition:</b> common.h:51</div></div>
+</div><!-- fragment --></div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.8.10
+</small></address>
+</body>
+</html>