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-rw-r--r--include/SDL2/SDL_timer.h230
1 files changed, 115 insertions, 115 deletions
diff --git a/include/SDL2/SDL_timer.h b/include/SDL2/SDL_timer.h
index a48e046..6a7aaad 100644
--- a/include/SDL2/SDL_timer.h
+++ b/include/SDL2/SDL_timer.h
@@ -1,115 +1,115 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef _SDL_timer_h
-#define _SDL_timer_h
-
-/**
- * \file SDL_timer.h
- *
- * Header for the SDL time management routines.
- */
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \brief Get the number of milliseconds since the SDL library initialization.
- *
- * \note This value wraps if the program runs for more than ~49 days.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
-
-/**
- * \brief Compare SDL ticks values, and return true if A has passed B
- *
- * e.g. if you want to wait 100 ms, you could do this:
- * Uint32 timeout = SDL_GetTicks() + 100;
- * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
- * ... do work until timeout has elapsed
- * }
- */
-#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
-
-/**
- * \brief Get the current value of the high resolution counter
- */
-extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
-
-/**
- * \brief Get the count per second of the high resolution counter
- */
-extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
-
-/**
- * \brief Wait a specified number of milliseconds before returning.
- */
-extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
-
-/**
- * Function prototype for the timer callback function.
- *
- * The callback function is passed the current timer interval and returns
- * the next timer interval. If the returned value is the same as the one
- * passed in, the periodic alarm continues, otherwise a new alarm is
- * scheduled. If the callback returns 0, the periodic alarm is cancelled.
- */
-typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
-
-/**
- * Definition of the timer ID type.
- */
-typedef int SDL_TimerID;
-
-/**
- * \brief Add a new timer to the pool of timers already running.
- *
- * \return A timer ID, or NULL when an error occurs.
- */
-extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
- SDL_TimerCallback callback,
- void *param);
-
-/**
- * \brief Remove a timer knowing its ID.
- *
- * \return A boolean value indicating success or failure.
- *
- * \warning It is not safe to remove a timer multiple times.
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_timer_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_timer_h
+#define _SDL_timer_h
+
+/**
+ * \file SDL_timer.h
+ *
+ * Header for the SDL time management routines.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Get the number of milliseconds since the SDL library initialization.
+ *
+ * \note This value wraps if the program runs for more than ~49 days.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
+
+/**
+ * \brief Compare SDL ticks values, and return true if A has passed B
+ *
+ * e.g. if you want to wait 100 ms, you could do this:
+ * Uint32 timeout = SDL_GetTicks() + 100;
+ * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
+ * ... do work until timeout has elapsed
+ * }
+ */
+#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
+
+/**
+ * \brief Get the current value of the high resolution counter
+ */
+extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
+
+/**
+ * \brief Get the count per second of the high resolution counter
+ */
+extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
+
+/**
+ * \brief Wait a specified number of milliseconds before returning.
+ */
+extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
+
+/**
+ * Function prototype for the timer callback function.
+ *
+ * The callback function is passed the current timer interval and returns
+ * the next timer interval. If the returned value is the same as the one
+ * passed in, the periodic alarm continues, otherwise a new alarm is
+ * scheduled. If the callback returns 0, the periodic alarm is cancelled.
+ */
+typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
+
+/**
+ * Definition of the timer ID type.
+ */
+typedef int SDL_TimerID;
+
+/**
+ * \brief Add a new timer to the pool of timers already running.
+ *
+ * \return A timer ID, or NULL when an error occurs.
+ */
+extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
+ SDL_TimerCallback callback,
+ void *param);
+
+/**
+ * \brief Remove a timer knowing its ID.
+ *
+ * \return A boolean value indicating success or failure.
+ *
+ * \warning It is not safe to remove a timer multiple times.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_timer_h */
+
+/* vi: set ts=4 sw=4 expandtab: */