diff options
Diffstat (limited to 'include/common.h')
-rw-r--r-- | include/common.h | 96 |
1 files changed, 65 insertions, 31 deletions
diff --git a/include/common.h b/include/common.h index 782ebd6..48a068d 100644 --- a/include/common.h +++ b/include/common.h @@ -1,31 +1,65 @@ -#ifndef COMMON_H
-#define COMMON_H
-
-typedef struct{float x; float y;}vec2;
-
-///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES
-
-#include <iostream>
-#include <cstdlib>
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_image.h>
-#include <SDL2/SDL_opengl.h>
-#include <UIClass.h>
-#include <entities.h>
-#include <World.h>
-
-#define SCREEN_WIDTH 1280
-#define SCREEN_HEIGHT 800
-#define FULLSCREEN
-
-
-
-//SDL VARIABLES
-extern SDL_Window *window;
-extern SDL_Surface *renderSurface;
-extern SDL_GLContext mainGLContext;
-
-//WINODWS VARIABLES
-extern bool gameRunning;
-
-#endif // COMMON_H
+<<<<<<< HEAD +#ifndef COMMON_H +#define COMMON_H + +typedef struct{float x; float y;}vec2; + +///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES + +#include <iostream> +#include <cstdlib> +#include <SDL2/SDL.h> +#include <SDL2/SDL_image.h> +#include <SDL2/SDL_opengl.h> +#include <UIClass.h> +#include <entities.h> +#include <World.h> + +#define SCREEN_WIDTH 1280 +#define SCREEN_HEIGHT 720 +//#define FULLSCREEN + +#define HLINE (2.0f / (SCREEN_WIDTH / 4)) + +//SDL VARIABLES +extern SDL_Window *window; +extern SDL_Surface *renderSurface; +extern SDL_GLContext mainGLContext; + +//WINDOW VARIABLES +extern bool gameRunning; + +#endif // COMMON_H +======= +#ifndef COMMON_H +#define COMMON_H + +typedef struct{float x; float y;}vec2; + +///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES + +#include <iostream> +#include <cstdlib> +#include <SDL2/SDL.h> +#include <SDL2/SDL_image.h> +#include <SDL2/SDL_opengl.h> +#include <UIClass.h> +#include <entities.h> +#include <World.h> + +#define SCREEN_WIDTH 1280 +#define SCREEN_HEIGHT 800 +#define FULLSCREEN + + + +//SDL VARIABLES +extern SDL_Window *window; +extern SDL_Surface *renderSurface; +extern SDL_GLContext mainGLContext; + +//WINODWS VARIABLES +extern bool gameRunning; + +#endif // COMMON_H +>>>>>>> origin/master |