diff options
Diffstat (limited to 'include/common.h')
-rw-r--r-- | include/common.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/include/common.h b/include/common.h index 08ec73f..207b95f 100644 --- a/include/common.h +++ b/include/common.h @@ -14,6 +14,7 @@ #include <math.h> #include <string> #include <fstream> +#include <thread> #define GLEW_STATIC #include <GL/glew.h> @@ -34,7 +35,7 @@ typedef unsigned int uint; * This flag lets the compiler know that we want to use shaders. */ -#define SHADERSs +#define SHADERS /** * This structure contains a set of coordinates for ease of coding. @@ -45,6 +46,12 @@ typedef struct { float y; } vec2; +typedef struct { + float x; + float y; + float z; +} vec3; + /** * This structure contains two sets of coordinates for ray drawing. */ @@ -70,7 +77,7 @@ typedef struct{ * The desired width of the game window. */ -#define SCREEN_WIDTH 1024 +#define SCREEN_WIDTH 1280 /** * The desired height of the game window. @@ -141,6 +148,8 @@ extern vec2 offset; */ extern unsigned int loops; +extern GLuint shaderProgram; + /** * Prints a formatted debug message to the console, along with the callee's file and line * number. |