diff options
Diffstat (limited to 'include/entities.h')
-rw-r--r-- | include/entities.h | 48 |
1 files changed, 47 insertions, 1 deletions
diff --git a/include/entities.h b/include/entities.h index dd3adab..141d29a 100644 --- a/include/entities.h +++ b/include/entities.h @@ -34,6 +34,50 @@ enum MOB_SUB { MS_TRIGGER }; +enum BUILD_SUB{ + TOWN_HALL = 1, + HOUSE, + HOUSE2, + HOUSE3, + HOUSE4, + FOUNTAIN +}; + +class Particles{ +public: + vec2 loc; + float width; + float height; + float velx; + float vely; + Color color; + int duration; + bool canMove; + Particles(float x, float y, float w, float h, float vx, float vy, Color c, int d){ + loc.x = (x); + loc.y = (y); + width = (w); + height = (h); + velx = vx; + vely = vy; + color.red = (c.red); + color.green = (c.green); + color.blue = (c.blue); + duration = d; + } + ~Particles(){} + void draw(){ + glColor3f(color.red,color.green,color.blue); + glRectf(loc.x,loc.y,loc.x+width,loc.y+height); + } + bool kill(float delta){ + duration -= delta; + if(duration <= 0) + return true; + else return false; + } +}; + class Entity{ public: Inventory *inv; @@ -58,6 +102,7 @@ public: bool canMove; // Enables movement bool right,left; // Direction faced by Entity bool alive; + bool hit; unsigned char ground; // Shows how the Entity is grounded (if it is) /* @@ -118,11 +163,12 @@ class Structures : public Entity{ public: void *inWorld; void *inside; + BUILD_SUB bsubtype; Structures(); ~Structures(); - unsigned int spawn(_TYPE, float, float); + unsigned int spawn(_TYPE, BUILD_SUB, float, float); }; class Mob : public Entity{ |