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-rw-r--r--include/inventory.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/include/inventory.h b/include/inventory.h
index 8f42cc5..d68fed9 100644
--- a/include/inventory.h
+++ b/include/inventory.h
@@ -3,8 +3,11 @@
#include <cstdlib>
+#define DEBUG
+
enum ITEM_ID { // Contains item IDs for every item in the game, this is how items are stored. IDs are also used to lookup item strings
- TEST_ITEM = 1 // A test item (duh)
+ TEST_ITEM = 1, // A test item (duh)
+ SWORD_ITEM
};
struct item_t { // Used to define entries in an entity's inventory
@@ -26,4 +29,6 @@ public:
void draw(void); // Draws a text list of items in this inventory (should only be called for the player for now)
};
+unsigned int initInventorySprites(void); // Loads as many inventory textures as it can find, returns count
+
#endif // INVENTORY_H