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-rw-r--r--include/inventory.hpp43
1 files changed, 18 insertions, 25 deletions
diff --git a/include/inventory.hpp b/include/inventory.hpp
index adf16f1..8329d72 100644
--- a/include/inventory.hpp
+++ b/include/inventory.hpp
@@ -99,41 +99,35 @@ private:
constexpr static float inventoryZ = -5.0f;
constexpr static unsigned int rowSize = 8;
- /**
- * A 'database' of all existing items.
- */
- std::unordered_map<std::string, Item> itemList;
+ static std::unordered_map<std::string, Item> itemList;
+ static std::vector<InventoryEntry> items;
- /**
- * A vector for the player's inventory slots.
- */
- std::vector<InventoryEntry> items;
+ static vec2 hotStart;
+ static vec2 hotEnd;
+ static vec2 fullStart;
+ static vec2 fullEnd;
+ static int movingItem;
+ static bool fullInventory;
- vec2 hotStart, hotEnd;
- vec2 fullStart, fullEnd;
-
- int movingItem = -1;
- bool fullInventory = false;
-
- void loadItems(void);
+ static void loadItems(void);
public:
- InventorySystem(int size = 20);
+ InventorySystem(int size = 20);
- void configure(entityx::EventManager &ev);
- void update(entityx::EntityManager &en, entityx::EventManager &ev, entityx::TimeDelta dt) override;
- void receive(const KeyDownEvent &kde);
+ void configure(entityx::EventManager &ev);
+ void update(entityx::EntityManager &en, entityx::EventManager &ev, entityx::TimeDelta dt) override;
+ void receive(const KeyDownEvent &kde);
void receive(const MouseClickEvent &mce);
void receive(const MouseReleaseEvent &mce);
- void render(void);
+ static void render(void);
/**
* Adds 'count' 'name's to the inventory.
* @param name the name of the item
* @param count the quantity of the item to give
*/
- void add(const std::string& name, int count);
+ static void add(const std::string& name, int count);
/**
* Takes 'count' 'name's from the inventory.
@@ -143,11 +137,10 @@ public:
* @param count the quantity of the item to take
* @return true if the operation could be completed
*/
- bool take(const std::string& name, int count);
+ static bool take(const std::string& name, int count);
- inline Item getItem(const std::string& s) {
- return itemList[s];
- }
+ static inline Item getItem(const std::string& s)
+ { return itemList[s]; }
};
#endif // INVENTORY_HPP_