diff options
Diffstat (limited to 'include/world.h')
-rw-r--r-- | include/world.h | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/include/world.h b/include/world.h index 98ca54a..5021fbb 100644 --- a/include/world.h +++ b/include/world.h @@ -8,6 +8,9 @@ #ifndef WORLD_H #define WORLD_H +#include <ostream> +#include <istream> + #include <common.h> #include <entities.h> @@ -26,7 +29,7 @@ * Defines how many game ticks it takes for a day to elapse. */ -#define DAY_CYCLE 3000 +#define DAY_CYCLE 12000 /** * The background type enum. @@ -51,6 +54,11 @@ typedef enum { RAIN /**< Rain (not implemented :) )*/ } WEATHER; + +typedef struct{ + vec2 loc; + Color color; +}Light; /** * The line structure. * This structure is used to store the world's ground, stored in vertical @@ -128,6 +136,7 @@ protected: */ Texturec *bgTex; + WORLD_BG_TYPE bgType; /** * The Mix_Music object that holds the background soundtrack for the world. @@ -165,14 +174,16 @@ public: std::vector<Entity *> entity; std::vector<Object *> object; std::vector<Particles *> particles; + std::vector<Light > light; void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *inside); - void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside); + void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,World *inside); void addMob(int t,float x,float y); void addMob(int t,float x,float y,void (*hey)(Mob *)); void addNPC(float x,float y); void addObject(ITEM_ID, bool, const char *, float, float); void addParticle(float, float, float, float, float, float, Color color, int); + void addLight(vec2, Color); NPC *getAvailableNPC(void); @@ -262,8 +273,8 @@ public: int getTheWidth(void); - void save(FILE *); - void load(FILE *); + void save(std::ofstream *); + void load(std::ifstream *); }; /* |