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-rw-r--r--include/world.h13
1 files changed, 10 insertions, 3 deletions
diff --git a/include/world.h b/include/world.h
index 0a23965..e10d0dc 100644
--- a/include/world.h
+++ b/include/world.h
@@ -26,7 +26,7 @@
* Defines how many game ticks it takes for a day to elapse.
*/
-#define DAY_CYCLE 3000
+#define DAY_CYCLE 12000
/**
* The background type enum.
@@ -51,6 +51,11 @@ typedef enum {
RAIN /**< Rain (not implemented :) )*/
} WEATHER;
+
+typedef struct{
+ vec2 loc;
+ Color color;
+}Light;
/**
* The line structure.
* This structure is used to store the world's ground, stored in vertical
@@ -165,14 +170,16 @@ public:
std::vector<Entity *> entity;
std::vector<Object *> object;
std::vector<Particles *> particles;
+ std::vector<Light > light;
- void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *outside,World *inside);
- void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside,World *inside);
+ void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *inside);
+ void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside);
void addMob(int t,float x,float y);
void addMob(int t,float x,float y,void (*hey)(Mob *));
void addNPC(float x,float y);
void addObject(ITEM_ID, bool, const char *, float, float);
void addParticle(float, float, float, float, float, float, Color color, int);
+ void addLight(vec2, Color);
void update(Player *p,unsigned int delta);