diff options
Diffstat (limited to 'include/world.h')
-rw-r--r-- | include/world.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/include/world.h b/include/world.h index 0a23965..e10d0dc 100644 --- a/include/world.h +++ b/include/world.h @@ -26,7 +26,7 @@ * Defines how many game ticks it takes for a day to elapse. */ -#define DAY_CYCLE 3000 +#define DAY_CYCLE 12000 /** * The background type enum. @@ -51,6 +51,11 @@ typedef enum { RAIN /**< Rain (not implemented :) )*/ } WEATHER; + +typedef struct{ + vec2 loc; + Color color; +}Light; /** * The line structure. * This structure is used to store the world's ground, stored in vertical @@ -165,14 +170,16 @@ public: std::vector<Entity *> entity; std::vector<Object *> object; std::vector<Particles *> particles; + std::vector<Light > light; - void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *outside,World *inside); - void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside,World *inside); + void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *inside); + void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside); void addMob(int t,float x,float y); void addMob(int t,float x,float y,void (*hey)(Mob *)); void addNPC(float x,float y); void addObject(ITEM_ID, bool, const char *, float, float); void addParticle(float, float, float, float, float, float, Color color, int); + void addLight(vec2, Color); void update(Player *p,unsigned int delta); |