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-rw-r--r--include/common.h6
-rw-r--r--include/entities.h12
2 files changed, 14 insertions, 4 deletions
diff --git a/include/common.h b/include/common.h
index e1b536f..f32aad0 100644
--- a/include/common.h
+++ b/include/common.h
@@ -15,7 +15,8 @@ typedef struct{float x; float y;}vec2;
#include <World.h>
#define SCREEN_WIDTH 1280
-#define SCREEN_HEIGHT 800
+#define SCREEN_HEIGHT 720
+#define SCREEN_RATIO (float)SCREEN_WIDTH/(float)SCREEN_HEIGHT
//#define FULLSCREEN
#define HLINE (2.0f / (SCREEN_WIDTH / 4))
@@ -23,6 +24,9 @@ typedef struct{float x; float y;}vec2;
#define irand srand
#define grand rand
+template<typename T, size_t N>
+int eAmt(T (&)[N]){return N;}
+
//SDL VARIABLES
extern SDL_Window *window;
extern SDL_Surface *renderSurface;
diff --git a/include/entities.h b/include/entities.h
index 752908b..2ed97ee 100644
--- a/include/entities.h
+++ b/include/entities.h
@@ -3,6 +3,8 @@
#include <common.h>
+extern int npcAmt;
+
class Entity{
public:
float width;
@@ -11,10 +13,14 @@ public:
int type, subtype;
vec2 loc;
vec2 vel;
- bool right,left;
+ bool right,left, canMove;
+ bool alive;
void spawn(float, float);
void draw(void);
+ void wander(int, vec2*);
+private:
+ int ticksToUse;
};
class Player : public Entity{
@@ -27,8 +33,8 @@ public:
NPC();
};
-extern Entity *entnpc[10]; //The NPC base
-extern NPC npc[10];
+extern Entity *entnpc[32]; //The NPC base
+extern NPC npc[32];
class Structures : public Entity{
public: