diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/common.hpp | 11 | ||||
-rw-r--r-- | include/entities.hpp | 1 |
2 files changed, 9 insertions, 3 deletions
diff --git a/include/common.hpp b/include/common.hpp index d080652..934ede5 100644 --- a/include/common.hpp +++ b/include/common.hpp @@ -218,9 +218,7 @@ constexpr const float PI = 3.1415926535f; // references the variable in main.cpp, used for drawing with the player extern vec2 offset; -// the shader program created in main.cpp -extern GLuint shaderProgram; - +// reference to the shader programs we use throughout extern GLuint textShader; extern GLint textShader_attribute_coord; extern GLint textShader_attribute_tex; @@ -231,8 +229,14 @@ extern GLuint worldShader; extern GLint worldShader_attribute_coord; extern GLint worldShader_attribute_tex; extern GLint worldShader_uniform_texture; +extern GLint worldShader_uniform_texture_normal; extern GLint worldShader_uniform_color; extern GLint worldShader_uniform_transform; +extern GLint worldShader_uniform_ambient; +extern GLint worldShader_uniform_light; +extern GLint worldShader_uniform_light_color; +extern GLint worldShader_uniform_light_impact; +extern GLint worldShader_uniform_light_amt; /** * Prints a formatted debug message to the console, along with the callee's file and line @@ -240,6 +244,7 @@ extern GLint worldShader_uniform_transform; */ void DEBUG_prints(const char* file, int line, const char *s,...); +// TODO make sure we don't use these. Then burn them. /** * Sets color using glColor3ub(), but handles potential overflow. */ diff --git a/include/entities.hpp b/include/entities.hpp index a06a8bb..ca4ef2b 100644 --- a/include/entities.hpp +++ b/include/entities.hpp @@ -109,6 +109,7 @@ class Particles{ public: // the location of the particle vec2 loc; + float zOffset; // the width of the particle, in pixels float width; |