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-rw-r--r--include/entities.h5
-rw-r--r--include/inventory.h2
-rw-r--r--include/world.h3
3 files changed, 7 insertions, 3 deletions
diff --git a/include/entities.h b/include/entities.h
index 9cc1b31..d234768 100644
--- a/include/entities.h
+++ b/include/entities.h
@@ -6,6 +6,8 @@
#include <inventory.h>
#include <Texture.h>
+#include <sstream>
+
#define DEBUG
#define NPCp(n) ((NPC *)n)
@@ -175,7 +177,8 @@ public:
Player();
~Player();
- void interact();
+ void save(void);
+ void sspawn(float x,float y);
};
class NPC : public Entity{
diff --git a/include/inventory.h b/include/inventory.h
index af859a5..8225ab2 100644
--- a/include/inventory.h
+++ b/include/inventory.h
@@ -31,10 +31,10 @@ struct item_t{
class Inventory {
private:
- std::vector<item_t> items;
unsigned int size;
int os = 0;
public:
+ std::vector<item_t> items;
unsigned int sel;
bool invOpen = false;
bool invOpening = false;
diff --git a/include/world.h b/include/world.h
index 47e11f5..0e26ed9 100644
--- a/include/world.h
+++ b/include/world.h
@@ -342,7 +342,7 @@ public:
* playable.
*/
- void setBGM(const char *path);
+ void setBGM(std::string path);
/**
* Plays/stops this world's BGM. If `prev` is not NULL, that world's BGM
@@ -439,5 +439,6 @@ extern int worldShade;
extern char *currentXML;
World *loadWorldFromXML(const char *path);
+World *loadWorldFromXMLNoSave(const char *path);
#endif // WORLD_H