diff options
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 12 |
1 files changed, 1 insertions, 11 deletions
@@ -732,17 +732,9 @@ void render(){ player->near=true; // Draw the player's name - #ifdef SHADERS - glUseProgramObjectARB(shaderProgram); - glUniform2f(glGetUniformLocation(shaderProgram, "lightLocation"), 0,100); - glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 255,255,255); - //glBlendFunc(GL_ONE, GL_ONE); - #endif //SHADERS - currentWorld->draw(player); #ifdef SHADERS -<<<<<<< Updated upstream glUseProgramObjectARB(shaderProgram); glUniform2f(glGetUniformLocation(shaderProgram, "lightLocation"), 640,100); glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 1,1,1); @@ -755,8 +747,6 @@ void render(){ glRectf(offset.x-SCREEN_WIDTH/2,0,offset.x+SCREEN_WIDTH/2,SCREEN_HEIGHT); #ifdef SHADERS -======= ->>>>>>> Stashed changes glUseProgramObjectARB(0); #endif //SHADERS @@ -764,7 +754,7 @@ void render(){ /* - * Draw UI elements. As of 10/20/2015 this includes the player's health bar and the dialog box. + * Draw UI elements. This includes the player's health bar and the dialog box. */ ui::draw(); |