aboutsummaryrefslogtreecommitdiffstats
path: root/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/main.cpp b/main.cpp
index 7487e4c..c10faee 100644
--- a/main.cpp
+++ b/main.cpp
@@ -119,6 +119,7 @@ unsigned int deltaTime = 0;
GLuint fragShader;
GLuint shaderProgram;
+GLuint colorIndex;
Mix_Chunk *crickets;
@@ -349,6 +350,8 @@ int main(/*int argc, char *argv[]*/){
SDL_ShowCursor(SDL_DISABLE);
+ Texture::initColorIndex();
+ initEntity();
/*
* Initializes our shaders so that the game has shadows.
*/
@@ -357,7 +360,7 @@ int main(/*int argc, char *argv[]*/){
fragShader = glCreateShader(GL_FRAGMENT_SHADER);
- std::string shaderFileContents = readFile("test.frag");
+ std::string shaderFileContents = readFile("frig.frag");
const GLchar *shaderSource = shaderFileContents.c_str();
GLint bufferln = GL_FALSE;
@@ -956,13 +959,13 @@ void logic(){
switch(b->bsubtype){
case FOUNTAIN:
for(int r = 0; r < (rand()%25)+10;r++){
- currentWorld->addParticle(rand()%HLINE*3 + b->loc.x + b->width/2,b->loc.y + b->height, HLINE,HLINE, rand()%2 == 0?-(rand()%7)*.01:(rand()%7)*.01,((4+rand()%6)*.05), {0,0,1.0f}, 2500);
+ currentWorld->addParticle(rand()%HLINE*3 + b->loc.x + b->width/2,b->loc.y + b->height, HLINE,HLINE, rand()%2 == 0?-(rand()%7)*.01:(rand()%7)*.01,((4+rand()%6)*.05), {0,0,255}, 2500);
currentWorld->particles.back()->fountain = true;
}
break;
case FIRE_PIT:
for(int r = 0; r < (rand()%20)+10;r++){
- currentWorld->addParticle(rand()%(int)(b->width/2) + b->loc.x+b->width/4, b->loc.y+3*HLINE, HLINE, HLINE, rand()%2 == 0?-(rand()%3)*.01:(rand()%3)*.01,((4+rand()%6)*.005), {1.0f,0.0f,0.0f}, 400);
+ currentWorld->addParticle(rand()%(int)(b->width/2) + b->loc.x+b->width/4, b->loc.y+3*HLINE, HLINE, HLINE, rand()%2 == 0?-(rand()%3)*.01:(rand()%3)*.01,((4+rand()%6)*.005), {255,0,0}, 400);
currentWorld->particles.back()->gravity = false;
currentWorld->particles.back()->behind = true;
}