diff options
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
@@ -119,6 +119,7 @@ unsigned int deltaTime = 0; GLuint fragShader; GLuint shaderProgram; +GLuint colorIndex; Mix_Chunk *crickets; @@ -349,6 +350,8 @@ int main(/*int argc, char *argv[]*/){ SDL_ShowCursor(SDL_DISABLE); + Texture::initColorIndex(); + initEntity(); /* * Initializes our shaders so that the game has shadows. */ @@ -357,7 +360,7 @@ int main(/*int argc, char *argv[]*/){ fragShader = glCreateShader(GL_FRAGMENT_SHADER); - std::string shaderFileContents = readFile("test.frag"); + std::string shaderFileContents = readFile("frig.frag"); const GLchar *shaderSource = shaderFileContents.c_str(); GLint bufferln = GL_FALSE; @@ -956,13 +959,13 @@ void logic(){ switch(b->bsubtype){ case FOUNTAIN: for(int r = 0; r < (rand()%25)+10;r++){ - currentWorld->addParticle(rand()%HLINE*3 + b->loc.x + b->width/2,b->loc.y + b->height, HLINE,HLINE, rand()%2 == 0?-(rand()%7)*.01:(rand()%7)*.01,((4+rand()%6)*.05), {0,0,1.0f}, 2500); + currentWorld->addParticle(rand()%HLINE*3 + b->loc.x + b->width/2,b->loc.y + b->height, HLINE,HLINE, rand()%2 == 0?-(rand()%7)*.01:(rand()%7)*.01,((4+rand()%6)*.05), {0,0,255}, 2500); currentWorld->particles.back()->fountain = true; } break; case FIRE_PIT: for(int r = 0; r < (rand()%20)+10;r++){ - currentWorld->addParticle(rand()%(int)(b->width/2) + b->loc.x+b->width/4, b->loc.y+3*HLINE, HLINE, HLINE, rand()%2 == 0?-(rand()%3)*.01:(rand()%3)*.01,((4+rand()%6)*.005), {1.0f,0.0f,0.0f}, 400); + currentWorld->addParticle(rand()%(int)(b->width/2) + b->loc.x+b->width/4, b->loc.y+3*HLINE, HLINE, HLINE, rand()%2 == 0?-(rand()%3)*.01:(rand()%3)*.01,((4+rand()%6)*.005), {255,0,0}, 400); currentWorld->particles.back()->gravity = false; currentWorld->particles.back()->behind = true; } |