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-rw-r--r--main.cpp56
1 files changed, 20 insertions, 36 deletions
diff --git a/main.cpp b/main.cpp
index fa833fb..abc4f3c 100644
--- a/main.cpp
+++ b/main.cpp
@@ -78,12 +78,6 @@ World *currentWorld = NULL;
Player *player;
/**
- * Tells if player is currently inside a world entered through a Structure.
- */
-
-extern bool worldInside;
-
-/**
* TODO
*/
@@ -217,9 +211,11 @@ void mainLoop(void);
/*******************************************************************************
* MAIN ************************************************************************
*******************************************************************************/
-int main(/*int argc, char *argv[]*/){
- // *argv = (char *)argc;
- SDL_GLContext mainGLContext = NULL;
+int main(int argc, char *argv[]){
+ (void)argc;
+ (void)argv;
+
+ static SDL_GLContext mainGLContext = NULL;
gameRunning=false;
@@ -322,16 +318,7 @@ int main(/*int argc, char *argv[]*/){
if((err=glewInit()) != GLEW_OK){
std::cout << "GLEW was not able to initialize! Error: " << glewGetErrorString(err) << std::endl;
return -1;
- }
-
- /*
- * Initialize the FreeType libraries and select what font to use using functions from the ui
- * namespace, defined in include/ui.h and src/ui.cpp. These functions should abort with errors
- * if they have error.
- */
-
- //ui::initFonts();
- //ui::setFontFace("ttf/FreePixel.ttf"); // as in gamedev/ttf/<font>
+ }
/*
* Initialize the random number generator. At the moment, initRand is a macro pointing to libc's
@@ -476,7 +463,7 @@ void mainLoop(void){
currentTime = 0, //
prevPrevTime= 0; //
World *prev;
-
+
if(!currentTime) // Initialize currentTime if it hasn't been
currentTime=millis();
@@ -496,14 +483,15 @@ void mainLoop(void){
*/
prev = currentWorld;
- pool.Enqueue(ui::handleEvents);
- //ui::handleEvents();
+
+ //pool.Enqueue(ui::handleEvents);
+ ui::handleEvents();
if(prev != currentWorld){
currentWorld->bgmPlay(prev);
ui::dialogBoxExists = false;
}
-
+
if(prevPrevTime + MSEC_PER_TICK <= currentTime){
//pool.Enqueue(logic);
logic();
@@ -517,20 +505,21 @@ void mainLoop(void){
/*pool.Enqueue([](){
currentWorld->update(player,deltaTime);
});*/
- currentWorld->update(player,deltaTime);
+ currentWorld->update(player,deltaTime);
+
/*
* Update debug variables if necessary
*/
- if(++debugDiv==20)
+ if ( ++debugDiv == 20 ) {
debugDiv=0;
- if(deltaTime)
- fps=1000/deltaTime;
- else if(!(debugDiv%10))
- debugY = player->loc.y;
-
+ if ( deltaTime )
+ fps = 1000 / deltaTime;
+ else if(!(debugDiv%10))
+ debugY = player->loc.y;
+ }
MENU:
render();
}
@@ -552,7 +541,7 @@ void render(){
if(currentWorld->getTheWidth() < (int)SCREEN_WIDTH){
offset.x = 0;
- }else if(!worldInside){
+ }else{
if(player->loc.x - SCREEN_WIDTH/2 < currentWorld->getTheWidth() * -0.5f)
offset.x = ((currentWorld->getTheWidth() * -0.5f) + SCREEN_WIDTH / 2) + player->width / 2;
if(player->loc.x + player->width + SCREEN_WIDTH/2 > currentWorld->getTheWidth() * 0.5f)
@@ -659,11 +648,6 @@ void render(){
player->inv->draw();
/*
-<<<<<<< HEAD
- * Here we draw a black overlay if it's been requested.
- */
-
- /*
* Here we draw a black overlay if it's been requested.
*/