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-rw-r--r--shaders/world.frag10
1 files changed, 10 insertions, 0 deletions
diff --git a/shaders/world.frag b/shaders/world.frag
new file mode 100644
index 0000000..c45b4a0
--- /dev/null
+++ b/shaders/world.frag
@@ -0,0 +1,10 @@
+uniform sampler2D sampler;
+
+varying vec2 texCoord;
+
+void main(){
+ vec4 color = texture2D(sampler, vec2(texCoord.x, 1-texCoord.y));
+ if(color.a <= .1)
+ discard;
+ gl_FragColor = color;
+}