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-rw-r--r--src/UIClass.cpp23
1 files changed, 9 insertions, 14 deletions
diff --git a/src/UIClass.cpp b/src/UIClass.cpp
index 94aa09c..eec7bec 100644
--- a/src/UIClass.cpp
+++ b/src/UIClass.cpp
@@ -1,5 +1,4 @@
#include <UIClass.h>
-
#include <ft2build.h>
#include FT_FREETYPE_H
@@ -42,7 +41,7 @@ namespace ui {
std::cout<<"Error! Invalid character."<<std::endl;
return;
}
- glActiveTexture(GL_TEXTURE0);
+ //glActiveTexture(GL_TEXTURE0);
glGenTextures(1,&ftex);
glBindTexture(GL_TEXTURE_2D,ftex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -134,14 +133,6 @@ namespace ui {
player.vel.y += .003;
}
}
- if(e.key.keysym.sym == SDLK_k){
- if(currentWorld->infront){
- player.loc.x+=(currentWorld->infront->getWidth()-currentWorld->getWidth())/2;
- memset(&player.vel,0,sizeof(vec2));
- currentWorld=currentWorld->infront;
- }
- }
- break;
if(e.key.keysym.sym == SDLK_i){
if(currentWorld->behind){
thing=(currentWorld->getWidth()-currentWorld->behind->getWidth())/2;
@@ -153,7 +144,13 @@ namespace ui {
}
}
}
- }
+ if(e.key.keysym.sym == SDLK_k){
+ if(currentWorld->infront){
+ player.loc.x+=(currentWorld->infront->getWidth()-currentWorld->getWidth())/2;
+ memset(&player.vel,0,sizeof(vec2));
+ currentWorld=currentWorld->infront;
+ }
+ }
if(e.key.keysym.sym == SDLK_F3){
debug = !debug;
}
@@ -164,11 +161,9 @@ namespace ui {
if(e.key.keysym.sym == SDLK_LSHIFT) player.speed = 1.0;
if(e.key.keysym.sym == SDLK_SPACE)
if(player.vel.y<=.001)space=false;
-
if(e.key.keysym.sym == SDLK_ESCAPE) gameRunning = false;
break;
}
}
-
}
-}
+} \ No newline at end of file