diff options
Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 171 |
1 files changed, 80 insertions, 91 deletions
diff --git a/src/World.cpp b/src/World.cpp index 52cfb40..c3a76c7 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1,91 +1,80 @@ -<<<<<<< HEAD -#include <World.h> - -World::World(float width){ - unsigned int i; - lineCount=width/HLINE+1; - if((line=(struct line_t *)calloc(lineCount,sizeof(struct line_t)))==NULL){ - std::cout<<"Failed to allocate memory!"<<std::endl; - abort(); - } - line[0].start=(rand()%100)/100.0f-1; // lazy - for(i=1;i<lineCount;i++){ - line[i].start=line[i-1].start+(float)((rand()%20)-10)/1000.0f; - } -} -void World::draw(void){ - unsigned int i; - glBegin(GL_QUADS); - for(i=0;i<lineCount;i++){ - glColor3ub(0,255,0); - glVertex2f((HLINE*i)-1 ,line[i].start); - glVertex2f((HLINE*i)-1+HLINE,line[i].start); - glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2); - glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2); - glColor3ub(150,100,50); - glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2); - glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2); - glVertex2f((HLINE*i)-1+HLINE,-1); - glVertex2f((HLINE*i)-1 ,-1); - } - glEnd(); -} -======= -#include <World.h> - -World::World(float width){ - unsigned int i; - double f; - lineCount=width/HLINE+1; - if((line=(struct line_t *)calloc(lineCount,sizeof(struct line_t)))==NULL){ - std::cout<<"Failed to allocate memory!"<<std::endl; - abort(); - } - line[0].start=(rand()%100)/100.0f-0.8f; // lazy - if(line[0].start>-0.5f)line[0].start=-0.7f; - for(i=10;i<lineCount;i+=10){ - line[i].start=((double)(rand()%40+200))/1000.0f-1; - } - for(i=0;i<lineCount;i++){ - if(!(i%10)||!i){ - f=line[i+10].start-line[i].start; - f/=10.0f; - }else{ - line[i].start=line[i-1].start+f; - } - } -} -void World::draw(void){ - unsigned int i; - glBegin(GL_QUADS); - for(i=0;i<lineCount;i++){ - glColor3ub(0,255,0); - glVertex2f((HLINE*i)-1 ,line[i].start); - glVertex2f((HLINE*i)-1+HLINE,line[i].start); - glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2); - glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2); - glColor3ub(150,100,50); - glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2); - glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2); - glVertex2f((HLINE*i)-1+HLINE,-1); - glVertex2f((HLINE*i)-1 ,-1); - } - glEnd(); -} -void World::detect(vec2 *v,const float width){ - unsigned int i; - for(i=0;i<lineCount;i++){ - if(v->y<line[i].start){ - if(v->x>(HLINE*i)-1&&v->x<(HLINE*i)-1+HLINE){ - v->x=(HLINE*i)-1+HLINE; - }else if(v->x+width>(HLINE*i)-1&&v->x+width<(HLINE*i)-1+HLINE){ - v->x=(HLINE*i)-1-width; - }else{ - v->y=line[i].start; - } - }else if(v->y>line[i].start+HLINE/2){ - v->y-=HLINE/4; - } - } -} ->>>>>>> origin/master +#include <World.h>
+
+World::World(void){
+ line=NULL;
+ lineCount=0;
+ toLeft=toRight=NULL;
+}
+World::World(const float width,World *l,World *r){
+ unsigned int i;
+ double f;
+ lineCount=width/HLINE+1;
+ if((line=(struct line_t *)calloc(lineCount,sizeof(struct line_t)))==NULL){
+ std::cout<<"Failed to allocate memory!"<<std::endl;
+ abort();
+ }
+ toLeft=l;
+ toRight=r;
+ if(toLeft){
+ if(toLeft->toRight){
+ std::cout<<"There's already a world to the left!"<<std::endl;
+ abort();
+ }else{
+ toLeft->toRight=this;
+ }
+ }
+ if(toRight){
+ if(toRight->toLeft){
+ std::cout<<"There's already a world to the right!"<<std::endl;
+ abort();
+ }else{
+ toRight->toLeft=this;
+ }
+ }
+ line[0].start=(rand()%100)/100.0f-0.8f; // lazy
+ if(line[0].start>-0.5f)line[0].start=-0.7f;
+ for(i=10;i<lineCount;i+=10){
+ line[i].start=((double)(rand()%40+200))/1000.0f-1;
+ }
+ for(i=0;i<lineCount;i++){
+ if(!(i%10)||!i){
+ f=line[i+10].start-line[i].start;
+ f/=10.0f;
+ }else{
+ line[i].start=line[i-1].start+f;
+ }
+ }
+}
+void World::draw(void){
+ unsigned int i;
+ glBegin(GL_QUADS);
+ for(i=0;i<lineCount;i++){
+ glColor3ub(0,255,0);
+ glVertex2f((HLINE*i)-1 ,line[i].start);
+ glVertex2f((HLINE*i)-1+HLINE,line[i].start);
+ glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
+ glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
+ glColor3ub(150,100,50);
+ glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
+ glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
+ glVertex2f((HLINE*i)-1+HLINE,-1);
+ glVertex2f((HLINE*i)-1 ,-1);
+ }
+ glEnd();
+}
+void World::detect(vec2 *v,const float width){
+ unsigned int i;
+ for(i=0;i<lineCount;i++){
+ if(v->y<line[i].start){
+ if(v->x>(HLINE*i)-1&&v->x<(HLINE*i)-1+HLINE){
+ v->x=(HLINE*i)-1+HLINE;
+ }else if(v->x+width>(HLINE*i)-1&&v->x+width<(HLINE*i)-1+HLINE){
+ v->x=(HLINE*i)-1-width;
+ }else{
+ v->y=line[i].start;
+ }
+ }else if(v->y>line[i].start+HLINE/2){
+ v->y-=HLINE/4;
+ }
+ }
+}
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