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-rw-r--r--src/World.cpp171
1 files changed, 80 insertions, 91 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 52cfb40..c3a76c7 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1,91 +1,80 @@
-<<<<<<< HEAD
-#include <World.h>
-
-World::World(float width){
- unsigned int i;
- lineCount=width/HLINE+1;
- if((line=(struct line_t *)calloc(lineCount,sizeof(struct line_t)))==NULL){
- std::cout<<"Failed to allocate memory!"<<std::endl;
- abort();
- }
- line[0].start=(rand()%100)/100.0f-1; // lazy
- for(i=1;i<lineCount;i++){
- line[i].start=line[i-1].start+(float)((rand()%20)-10)/1000.0f;
- }
-}
-void World::draw(void){
- unsigned int i;
- glBegin(GL_QUADS);
- for(i=0;i<lineCount;i++){
- glColor3ub(0,255,0);
- glVertex2f((HLINE*i)-1 ,line[i].start);
- glVertex2f((HLINE*i)-1+HLINE,line[i].start);
- glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
- glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
- glColor3ub(150,100,50);
- glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
- glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
- glVertex2f((HLINE*i)-1+HLINE,-1);
- glVertex2f((HLINE*i)-1 ,-1);
- }
- glEnd();
-}
-=======
-#include <World.h>
-
-World::World(float width){
- unsigned int i;
- double f;
- lineCount=width/HLINE+1;
- if((line=(struct line_t *)calloc(lineCount,sizeof(struct line_t)))==NULL){
- std::cout<<"Failed to allocate memory!"<<std::endl;
- abort();
- }
- line[0].start=(rand()%100)/100.0f-0.8f; // lazy
- if(line[0].start>-0.5f)line[0].start=-0.7f;
- for(i=10;i<lineCount;i+=10){
- line[i].start=((double)(rand()%40+200))/1000.0f-1;
- }
- for(i=0;i<lineCount;i++){
- if(!(i%10)||!i){
- f=line[i+10].start-line[i].start;
- f/=10.0f;
- }else{
- line[i].start=line[i-1].start+f;
- }
- }
-}
-void World::draw(void){
- unsigned int i;
- glBegin(GL_QUADS);
- for(i=0;i<lineCount;i++){
- glColor3ub(0,255,0);
- glVertex2f((HLINE*i)-1 ,line[i].start);
- glVertex2f((HLINE*i)-1+HLINE,line[i].start);
- glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
- glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
- glColor3ub(150,100,50);
- glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
- glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
- glVertex2f((HLINE*i)-1+HLINE,-1);
- glVertex2f((HLINE*i)-1 ,-1);
- }
- glEnd();
-}
-void World::detect(vec2 *v,const float width){
- unsigned int i;
- for(i=0;i<lineCount;i++){
- if(v->y<line[i].start){
- if(v->x>(HLINE*i)-1&&v->x<(HLINE*i)-1+HLINE){
- v->x=(HLINE*i)-1+HLINE;
- }else if(v->x+width>(HLINE*i)-1&&v->x+width<(HLINE*i)-1+HLINE){
- v->x=(HLINE*i)-1-width;
- }else{
- v->y=line[i].start;
- }
- }else if(v->y>line[i].start+HLINE/2){
- v->y-=HLINE/4;
- }
- }
-}
->>>>>>> origin/master
+#include <World.h>
+
+World::World(void){
+ line=NULL;
+ lineCount=0;
+ toLeft=toRight=NULL;
+}
+World::World(const float width,World *l,World *r){
+ unsigned int i;
+ double f;
+ lineCount=width/HLINE+1;
+ if((line=(struct line_t *)calloc(lineCount,sizeof(struct line_t)))==NULL){
+ std::cout<<"Failed to allocate memory!"<<std::endl;
+ abort();
+ }
+ toLeft=l;
+ toRight=r;
+ if(toLeft){
+ if(toLeft->toRight){
+ std::cout<<"There's already a world to the left!"<<std::endl;
+ abort();
+ }else{
+ toLeft->toRight=this;
+ }
+ }
+ if(toRight){
+ if(toRight->toLeft){
+ std::cout<<"There's already a world to the right!"<<std::endl;
+ abort();
+ }else{
+ toRight->toLeft=this;
+ }
+ }
+ line[0].start=(rand()%100)/100.0f-0.8f; // lazy
+ if(line[0].start>-0.5f)line[0].start=-0.7f;
+ for(i=10;i<lineCount;i+=10){
+ line[i].start=((double)(rand()%40+200))/1000.0f-1;
+ }
+ for(i=0;i<lineCount;i++){
+ if(!(i%10)||!i){
+ f=line[i+10].start-line[i].start;
+ f/=10.0f;
+ }else{
+ line[i].start=line[i-1].start+f;
+ }
+ }
+}
+void World::draw(void){
+ unsigned int i;
+ glBegin(GL_QUADS);
+ for(i=0;i<lineCount;i++){
+ glColor3ub(0,255,0);
+ glVertex2f((HLINE*i)-1 ,line[i].start);
+ glVertex2f((HLINE*i)-1+HLINE,line[i].start);
+ glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
+ glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
+ glColor3ub(150,100,50);
+ glVertex2f((HLINE*i)-1 ,line[i].start-HLINE*2);
+ glVertex2f((HLINE*i)-1+HLINE,line[i].start-HLINE*2);
+ glVertex2f((HLINE*i)-1+HLINE,-1);
+ glVertex2f((HLINE*i)-1 ,-1);
+ }
+ glEnd();
+}
+void World::detect(vec2 *v,const float width){
+ unsigned int i;
+ for(i=0;i<lineCount;i++){
+ if(v->y<line[i].start){
+ if(v->x>(HLINE*i)-1&&v->x<(HLINE*i)-1+HLINE){
+ v->x=(HLINE*i)-1+HLINE;
+ }else if(v->x+width>(HLINE*i)-1&&v->x+width<(HLINE*i)-1+HLINE){
+ v->x=(HLINE*i)-1-width;
+ }else{
+ v->y=line[i].start;
+ }
+ }else if(v->y>line[i].start+HLINE/2){
+ v->y-=HLINE/4;
+ }
+ }
+}