diff options
Diffstat (limited to 'src/entities.cpp')
-rw-r--r-- | src/entities.cpp | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/src/entities.cpp b/src/entities.cpp deleted file mode 100644 index 7275af1..0000000 --- a/src/entities.cpp +++ /dev/null @@ -1,83 +0,0 @@ -#include <entities.h> - -void Entity::spawn(float x, float y){ - loc.x = x; - loc.y = y; - vel.x = 0; - vel.y = 0; - right = false; - left = false; - ticksToUse = 0; - canMove = false; -} - -void Entity::draw(void){ - glColor3ub(0,0,100); - glRectf(loc.x,loc.y,loc.x+width,loc.y+height); -} - -void Entity::wander(int timeRun, vec2 *v){ - static int hey; - if(ticksToUse == 0){ - ticksToUse = timeRun; - v->x = .00010; - hey = (grand() % 3 - 1); - v->x *= hey; - } - ticksToUse--; -} - -Player::Player(){ - width = HLINE * 8; - height = HLINE * 18; - speed = 1; - type = 0; - subtype = 5; - alive = true; -} - -void Player::interact(){ - -} - -NPC::NPC(){ - width = HLINE * 8; - height = HLINE * 18; - speed = 1; - type = 0; - subtype = 0; - alive = false; - canMove = true; -} - -void NPC::interact(){ - loc.y += .01; - -} - -Structures::Structures(){ - type = -1; - speed = 0; -} - -void Structures::spawn(int t, float x, float y){ - loc.x = x; - loc.y = y; - type = t; - - /*VILLAGE*/ - if(type == -1){ - width = 4 * HLINE; - height = 4 * HLINE; - - int tempN = (grand() % 5 + 1); - npcAmt = tempN; - - for(int i = 0;i<eAmt(entnpc);i++){ - npc[i].alive = true; - entnpc[i] = &npc[i]; - npc[i].type = -1; //this will make the NPC spawn the start of a village - entnpc[i]->spawn(loc.x + (float)(i - 5) / 8,0); //this will spawn the start of a village - } - } -} |