aboutsummaryrefslogtreecommitdiffstats
path: root/src/entities.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/entities.cpp')
-rw-r--r--src/entities.cpp45
1 files changed, 15 insertions, 30 deletions
diff --git a/src/entities.cpp b/src/entities.cpp
index bd0cc67..85ba538 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -21,50 +21,35 @@ void Entity::spawn(float x, float y){ //spawns the entity you pass to it based o
}
void Entity::draw(void){ //draws the entities
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D,texture);
- glBegin(GL_QUADS);
+ glPushMatrix();
if(type==NPCT){
if(gender == MALE){
glColor3ub(255,255,255);
- glTexCoord2i(0,1);glVertex2i(loc.x, loc.y);
- glTexCoord2i(1,1);glVertex2i(loc.x + width, loc.y);
- glTexCoord2i(1,0);glVertex2i(loc.x + width, loc.y + height);
- glTexCoord2i(0,0);glVertex2i(loc.x, loc.y + height);
}else if(gender == FEMALE){
glColor3ub(255,105,180);
- glTexCoord2i(0,1);glVertex2i(loc.x, loc.y);
- glTexCoord2i(1,1);glVertex2i(loc.x + width, loc.y);
- glTexCoord2i(1,0);glVertex2i(loc.x + width, loc.y + height);
- glTexCoord2i(0,0);glVertex2i(loc.x, loc.y + height);
}
- }
- if(type==PLAYERT){
- if(right==true){
- glTexCoord2i(0,1);glVertex2i(loc.x, loc.y);
- glTexCoord2i(1,1);glVertex2i(loc.x + width, loc.y);
- glTexCoord2i(1,0);glVertex2i(loc.x + width, loc.y + height);
- glTexCoord2i(0,0);glVertex2i(loc.x, loc.y + height);
- }if(left==true){
- glRotatef(180.0f, 0.0f, 0.0f, 1.0f);
- glScalef(-1.0f,1.0f,1.0f);
- glTexCoord2i(0,1);glVertex2i(loc.x, loc.y);
- glTexCoord2i(1,1);glVertex2i(loc.x + width, loc.y);
- glTexCoord2i(1,0);glVertex2i(loc.x + width, loc.y + height);
- glTexCoord2i(0,-0);glVertex2i(loc.x, loc.y + height);
+ if(NPCp(this)->aiFunc.size()){
+ glColor3ub(255,255,0);
+ glRectf(loc.x+width/3,loc.y+height,loc.x+width*2/3,loc.y+height+width/3);
}
-
- }else{
+ }
+ if(left){
+ glScalef(-1.0f,1.0f,1.0f);
+ glTranslatef(0-width-loc.x*2,0,0);
+ }
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D,texture);
+ glBegin(GL_QUADS);
glTexCoord2i(0,1);glVertex2i(loc.x, loc.y);
glTexCoord2i(1,1);glVertex2i(loc.x + width, loc.y);
glTexCoord2i(1,0);glVertex2i(loc.x + width, loc.y + height);
glTexCoord2i(0,0);glVertex2i(loc.x, loc.y + height);
- }
glEnd();
glDisable(GL_TEXTURE_2D);
glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
if(near){
ui::setFontSize(14);
ui::putText(loc.x,loc.y-ui::fontSize-HLINE/2,"%s",name);