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-rw-r--r--src/entities.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/entities.cpp b/src/entities.cpp
index d424aba..f34abd6 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -490,3 +490,73 @@ void Mob::wander(int timeRun){
break;
}
}
+
+char *Entity::baseSave(void){
+ static EntitySavePacket *esp = new EntitySavePacket();
+ memcpy(&esp->isp,inv->save(),sizeof(InventorySavePacket));
+ esp->loc = loc;
+ esp->vel = vel;
+ esp->width = width;
+ esp->height = height;
+ esp->speed = speed;
+ esp->health = health;
+ esp->maxHealth = maxHealth;
+ esp->subtype = subtype;
+ esp->ticksToUse = ticksToUse;
+ esp->randDialog = randDialog;
+ esp->ground = ground;
+ esp->near = near;
+ esp->canMove = canMove;
+ esp->right = right;
+ esp->left = left;
+ esp->alive = alive;
+ esp->hit = hit;
+ esp->type = type;
+ esp->gender = gender;
+ esp->nameSize = strlen(name) + 1;
+ return (char *)esp;
+}
+
+void Entity::baseLoad(char *e){
+ const char *tmpname = "GG\0";
+ EntitySavePacket *esp = (EntitySavePacket *)e;
+ inv->load(&esp->isp);
+ loc = esp->loc;
+ vel = esp->vel;
+ width = esp->width;
+ height = esp->height;
+ speed = esp->speed;
+ health = esp->health;
+ maxHealth = esp->maxHealth;
+ subtype = esp->subtype;
+ ticksToUse = esp->ticksToUse;
+ randDialog = esp->randDialog;
+ ground = esp->ground;
+ near = esp->near;
+ canMove = esp->canMove;
+ right = esp->right;
+ left = esp->left;
+ alive = esp->alive;
+ hit = esp->hit;
+ type = esp->type;
+ gender = esp->gender;
+ name = new char[esp->nameSize+1];
+ strcpy(name,tmpname);
+}
+
+char *NPC::save(unsigned int *size){
+ static char *buf = new char[(*size = sizeof(EntitySavePacket) + aiFunc.size() * sizeof(int(*)(NPC *)))],*esp;
+ memcpy(buf,(esp = baseSave()),sizeof(EntitySavePacket));
+ delete[] esp;
+ memcpy(buf+sizeof(EntitySavePacket),aiFunc.data(),aiFunc.size() * sizeof(int(*)(NPC *)));
+ return buf;
+}
+
+void NPC::load(char *b){
+ unsigned int size = *(unsigned int *)b,size2,i;
+ baseLoad(b + sizeof(unsigned int));
+ size2 = (size - sizeof(unsigned int) - sizeof(EntitySavePacket)) / sizeof(int(*)(NPC *));
+ for(i=0;i<size2;i++){
+ //aiFunc.push_back
+ }
+}