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-rw-r--r--src/entities.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/entities.cpp b/src/entities.cpp
index 8c19bb0..6c2da81 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -62,7 +62,7 @@ void Entity::spawn(float x, float y){ //spawns the entity you pass to it based o
right = true;
left = false;
near = false;
- canMove = true;
+ //canMove = true;
ground = false;
hit = false;
@@ -88,6 +88,8 @@ Player::Player(){ //sets all of the player specific traits on object creation
subtype = 0;
health = maxHealth = 100;
speed = 1;
+ canMove = true;
+
tex = new Texturec(9, "assets/player/playerk.png",
"assets/player/playerk1.png",
"assets/player/playerk2.png",
@@ -115,6 +117,7 @@ NPC::NPC(){ //sets all of the NPC specific traits on object creation
health = maxHealth = 100;
maxHealth = health = 100;
+ canMove = true;
tex = new Texturec(1,"assets/NPC.png");
inv = new Inventory(NPC_INV_SIZE);
@@ -141,6 +144,7 @@ Structures::Structures(){ //sets the structure type
name = NULL;
inv = NULL;
+ canMove = false;
}
Structures::~Structures(){
delete tex;
@@ -155,6 +159,7 @@ Mob::Mob(int sub){
aggressive = false;
maxHealth = health = 50;
+ canMove = true;
switch((subtype = sub)){
case MS_RABBIT:
@@ -198,6 +203,7 @@ Object::Object(){
near = false;
width = 0;
height = 0;
+ canMove = false;
maxHealth = health = 1;
@@ -267,7 +273,7 @@ void Entity::draw(void){ //draws the entities
switch(type){
case PLAYERT:
static int texState = 0;
- if(speed && !(loops % (int)(2.0f/(float)speed))){
+ if(speed && !(loops % ((2.0f/speed) < 1 ? 1 : (int)((float)2.0f/(float)speed)))){
if(++texState==9)texState=1;
glActiveTexture(GL_TEXTURE0);
tex->bind(texState);