diff options
Diffstat (limited to 'src/entities.cpp')
-rw-r--r-- | src/entities.cpp | 28 |
1 files changed, 25 insertions, 3 deletions
diff --git a/src/entities.cpp b/src/entities.cpp index f34abd6..7e8d55a 100644 --- a/src/entities.cpp +++ b/src/entities.cpp @@ -77,8 +77,8 @@ Player::Player(){ //sets all of the player specific traits on object creation subtype = 0; health = maxHealth = 100; speed = 1; - //tex = new Texturec(3, "assets/player1.png", "assets/player.png", "assets/player2.png"); - tex = new Texturec(3, "assets/maybeplayer.png", "assets/maybeplayer.png", "assets/maybeplayer.png"); + tex = new Texturec(3, "assets/player1.png", "assets/player.png", "assets/player2.png"); + //tex = new Texturec(3, "assets/maybeplayer.png", "assets/maybeplayer.png", "assets/maybeplayer.png"); inv = new Inventory(PLAYER_INV_SIZE); } Player::~Player(){ @@ -120,6 +120,7 @@ Structures::Structures(){ //sets the structure type near = false; tex = new Texturec(3,"assets/house1.png", "assets/house2.png", "assets/fountain1.png"); + ntex = new Texturec(1, "assets/house1N.png"); inWorld = NULL; name = NULL; @@ -153,7 +154,7 @@ Mob::Mob(int sub){ break; case MS_DOOR: width = HLINE * 12; - height = HLINE * 19; + height = HLINE * 20; tex = new Texturec(1,"assets/door.png"); break; case MS_PAGE: @@ -197,6 +198,7 @@ Object::~Object(){ void Entity::draw(void){ //draws the entities glPushMatrix(); glColor3ub(255,255,255); + //glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0); if(type==NPCT){ if(NPCp(this)->aiFunc.size()){ glColor3ub(255,255,0); @@ -223,23 +225,29 @@ void Entity::draw(void){ //draws the entities //currentWorld->addParticle(loc.x,loc.y-HLINE,HLINE,HLINE,0,0,{0.0f,.17f,0.0f},1000); if(up){ if(++texState==2)up=false; + glActiveTexture(GL_TEXTURE0); tex->bindNext(); }else{ if(!--texState)up=true; + glActiveTexture(GL_TEXTURE0); tex->bindPrev(); } } if(!ground){ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(0); }else if(vel.x){ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(texState); }else{ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(1); } break; case MOBT: switch(subtype){ case MS_RABBIT: + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(!ground); break; case MS_TRIGGER: @@ -249,6 +257,7 @@ void Entity::draw(void){ //draws the entities case MS_DOOR: case MS_PAGE: default: + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(0); break; } @@ -257,26 +266,39 @@ void Entity::draw(void){ //draws the entities for(auto &strt : currentWorld->build){ if(this == strt){ if(strt->bsubtype == HOUSE){ + glActiveTexture(GL_TEXTURE1); + ntex->bind(0); + //When rendering an objectwith this program. + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(0); + //glBindSampler(0, linearFiltering); + + }else if(strt->bsubtype == HOUSE2){ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(1); }else if(strt->bsubtype == FOUNTAIN){ + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(2); } } } break; default: + glActiveTexture(GL_TEXTURE0 + 0); tex->bind(0); break; } glColor3ub(255,255,255); + glUseProgram(shaderProgram); + glUniform1i(glGetUniformLocation(shaderProgram, "sampler"), 0); glBegin(GL_QUADS); glTexCoord2i(0,1);glVertex2i(loc.x, loc.y); glTexCoord2i(1,1);glVertex2i(loc.x + width, loc.y); glTexCoord2i(1,0);glVertex2i(loc.x + width, loc.y + height); glTexCoord2i(0,0);glVertex2i(loc.x, loc.y + height); glEnd(); + glUseProgram(0); NOPE: glDisable(GL_TEXTURE_2D); glMatrixMode(GL_MODELVIEW); |