diff options
Diffstat (limited to 'src/gameHeader.h')
-rw-r--r-- | src/gameHeader.h | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/gameHeader.h b/src/gameHeader.h deleted file mode 100644 index f289527..0000000 --- a/src/gameHeader.h +++ /dev/null @@ -1,23 +0,0 @@ -///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES -#include <iostream> -#include <cstdlib> -#include <SDL2/SDL.h> -#include <SDL2/SDL_opengl.h> - -#include "UIClass.h" //This can access SDL_Event e, if it won't compile for you, move it down to right above the ui object definition I guess :P - -//SDL VARIABLES -SDL_Window *window = NULL; -SDL_Surface *renderSurface = NULL; -SDL_GLContext mainGLContext = NULL; - -//WINODWS VARIABLES -const float sh = SCREEN_HEIGHT; -const float sw = SCREEN_WIDTH; -bool gameRunning = true; -SDL_Event e; - -//OTHER VARIABLES -UIClass ui; - -//FUNCTIONS |