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-rw-r--r--src/gameHeader.h23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/gameHeader.h b/src/gameHeader.h
deleted file mode 100644
index f289527..0000000
--- a/src/gameHeader.h
+++ /dev/null
@@ -1,23 +0,0 @@
-///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES
-#include <iostream>
-#include <cstdlib>
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_opengl.h>
-
-#include "UIClass.h" //This can access SDL_Event e, if it won't compile for you, move it down to right above the ui object definition I guess :P
-
-//SDL VARIABLES
-SDL_Window *window = NULL;
-SDL_Surface *renderSurface = NULL;
-SDL_GLContext mainGLContext = NULL;
-
-//WINODWS VARIABLES
-const float sh = SCREEN_HEIGHT;
-const float sw = SCREEN_WIDTH;
-bool gameRunning = true;
-SDL_Event e;
-
-//OTHER VARIABLES
-UIClass ui;
-
-//FUNCTIONS