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-rw-r--r--src/gameplay.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 92d1284..52aceb8 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -120,9 +120,11 @@ void initEverything(void){
test->addHole(100,150);
//}
+ test->setBackground(BG_FOREST);
test->addLayer(400);
playerSpawnHill->generateFunc(1280,playerSpawnHillFunc);
+ playerSpawnHill->setBackground(BG_FOREST);
//playerSpawnHill->generate(1920);
/*
@@ -158,7 +160,7 @@ void initEverything(void){
test->addMob(MS_RABBIT,200,100);
test->addMob(MS_BIRD,-500,500);
- currentWorld->addObject(SWORD_WOOD, 500,200);
+ currentWorld->addObject(SWORD_WOOD, false, NULL, 500,200);
currentWorld->addObject(FLASHLIGHT, true, "This looks important, do you want to pick it up?",600,200);
/*
* Link all the entities that were just created to the initial world, and setup a test AI function.