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-rw-r--r--src/gameplay.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index ba2c8d9..1c83bd8 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -121,7 +121,7 @@ void initEverything(void){
worldSpawnHill3->setBGM("assets/music/ozone.wav");
worldSpawnHill3->addMob(MS_TRIGGER,-500,0,worldSpawnHill3_itemGet);
worldSpawnHill3->addMob(MS_TRIGGER,0,0,worldSpawnHill3_itemSee);
- worldSpawnHill3->addObject(TEST_ITEM,false,"",-200,300);
+ worldSpawnHill3->addObject(FLASHLIGHT,false,"",-200,300);
worldSpawnHill3->addMob(MS_TRIGGER,650,0,worldSpawnHill3_leave);
worldSpawnHill3->addHole(800,1000);
@@ -149,7 +149,9 @@ void initEverything(void){
worldSpawnHill2_Building1->setBGM("assets/music/theme_jazz.wav");
worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill2_Building1);
+ worldSpawnHill2->addLight({300,100},{1.0f,1.0f,1.0f});
+ //worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2);
player = new Player();
player->spawn(200,100);