diff options
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 94fb954..431d2cf 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -126,13 +126,13 @@ void initEverything(void){ worldSpawnHill1 = new World(); worldSpawnHill1->setBackground(BG_FOREST); - if(!i.fail()){ - worldSpawnHill1->load(&i); - i.close(); - }else{ + // if(!i.fail()){ + // worldSpawnHill1->load(&i); + // i.close(); + // }else{ worldSpawnHill1->generateFunc(400,gen_worldSpawnHill1); worldSpawnHill1->setBGM("assets/music/embark.wav"); - } + // } worldSpawnHill1->addMob(MS_TRIGGER,0,0,worldSpawnHill1_hillBlock); worldSpawnHill2 = new World(); @@ -177,10 +177,12 @@ void initEverything(void){ worldSpawnHill2_Building1->setBGM("assets/music/theme_jazz.wav"); worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill2_Building1); + worldSpawnHill2->addLight({300,100},{1.0f,1.0f,1.0f}); worldSpawnHill2->getAvailableNPC()->addAIFunc(worldSpawnHill2_Quest1,false); worldFirstVillage->addVillage(5,0,0,STRUCTURET,worldSpawnHill2_Building1); + //worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2); player = new Player(); player->spawn(200,100); |