diff options
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 6d8fb0b..f922b03 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -111,7 +111,7 @@ void initEverything(void){ worldSpawnHill2->setBackground(BG_FOREST); worldSpawnHill2->setBGM("assets/music/embark.wav"); worldSpawnHill2->addMob(MS_TRIGGER,-400,0,worldSpawnHill2_infoSprint); - + worldSpawnHill3 = new World(); worldSpawnHill3->generateFunc(1000,gen_worldSpawnHill3); worldSpawnHill3->setBackground(BG_FOREST); @@ -124,11 +124,25 @@ void initEverything(void){ worldSpawnHill1->toRight = worldSpawnHill2; worldSpawnHill2->toLeft = worldSpawnHill1; - worldSpawnHill2->toRight = worldSpawnHill3; worldSpawnHill3->toLeft = worldSpawnHill2; - + + /* + * Spawn some entities. + */ + + //playerSpawnHill->addMob(MS_TRIGGER,player->loc.x,0,story); + + //worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill1,worldSpawnHill2); + //playerSpawnHill->addStructure(STRUCTURET,FOUNTAIN,(rand()%120*HLINE)+100*HLINE,100,test,iw); + //playerSpawnHill->addStructure(STRUCTURET,HOUSE2,(rand()%120*HLINE)+300*HLINE,100,test,iw); + + //playerSpawnHill->addVillage(5,1,4,STRUCTURET,rand()%500+120,(float)200,playerSpawnHill,iw); + //playerSpawnHill->addMob(MS_TRIGGER,-1300,0,CUTSCENEEE);*/ + + currentWorld = worldSpawnHill1; + worldSpawnHill2->addStructure(STRUCTURET,FOUNTAIN,(rand()%120*HLINE)+100*HLINE,100,worldSpawnHill2,worldSpawnHill2); player = new Player(); player->spawn(200,100); |