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-rw-r--r--src/main.cpp42
1 files changed, 26 insertions, 16 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 8da775c..3575419 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -21,6 +21,16 @@ Player player;
UIClass ui;
World *currentWorld;
+//static int randNext=1;
+
+void irand(unsigned int seed){
+ srand(seed);
+}
+
+int grand(void){
+ return rand();
+}
+
unsigned int logic(unsigned int interval,void *param);
float interpolate(float goal, float current, float dt){
@@ -65,7 +75,6 @@ int main(int argc,char **argv){
std::cout << "SDL was not able to initialize! Error: " << SDL_GetError() << std::endl;
return -1;
}
- srand(time(NULL));
SDL_AddTimer(MSEC_PER_TICK,logic,NULL);
glClearColor(.3,.5,.8,0);
glEnable(GL_BLEND);
@@ -86,19 +95,21 @@ int main(int argc,char **argv){
currentWorld=w;
// Save the world if necessary
- /*static FILE *f=fopen("world.dat","r");
- if(f==NULL){
+ /*FILE *f=fopen("world.dat","r");
+ unsigned int fSave;
+ if(!f){
f=fopen("world.dat","w");
- if(f!=NULL){
- currentWorld->saveToFile(f,currentWorld);
+ if(f){
+ fSave=time(NULL);
+ fwrite(&fSave,sizeof(unsigned int),1,f);
fclose(f);
- }else{
- std::cout<<"Error! Couldn\'t save the world!"<<std::endl;
}
}else{
- currentWorld->loadFromFile(f,currentWorld);
+ fread(&fSave,sizeof(unsigned int),1,f);
fclose(f);
}*/
+ irand(time(NULL));
+>>>>>>> Stashed changes
float gw;
@@ -106,11 +117,6 @@ int main(int argc,char **argv){
prevTime = currentTime;
currentTime = tickCount;
deltaTime = currentTime - prevTime;
- //DO ALL RENDERING HERE
- player.vel.x = interpolate(player.velg.x, player.vel.x, deltaTime) * .005;
- if(player.vel.x > .05) player.vel.x = .05;
- if(player.vel.x < -.05) player.vel.x = -.05;
- player.loci.x += player.vel.x;
gw=currentWorld->getWidth();
if(player.loci.x+player.width>-1+gw){
@@ -130,6 +136,10 @@ int main(int argc,char **argv){
}
}
+ player.vel.x = interpolate(player.velg.x, player.vel.x, deltaTime) * .005;
+ if(player.vel.x > .05) player.vel.x = .05;
+ if(player.vel.x < -.05) player.vel.x = -.05;
+ player.loci.x += player.vel.x;
render();
}
@@ -162,7 +172,7 @@ void render(){
**************************/
currentWorld->draw();
- glColor3ub(0,0,0);
+ glColor3ub(120,30,30);
glRectf(player.loci.x, player.loci.y, player.loci.x + player.width, player.loci.y + player.height);
/**************************
@@ -176,7 +186,7 @@ void render(){
unsigned int logic(unsigned int interval,void *param){
ui.handleEvents(); // Handle events
- player.vel.x = 0;
+ player.vel.x=0;
currentWorld->detect(&player.loci,player.width);
//std::cout << player.vel.x << std::endl;
@@ -185,4 +195,4 @@ unsigned int logic(unsigned int interval,void *param){
tickCount++;
return interval;
-}
+}