diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 42 |
1 files changed, 26 insertions, 16 deletions
diff --git a/src/main.cpp b/src/main.cpp index 8da775c..3575419 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -21,6 +21,16 @@ Player player; UIClass ui; World *currentWorld; +//static int randNext=1; + +void irand(unsigned int seed){ + srand(seed); +} + +int grand(void){ + return rand(); +} + unsigned int logic(unsigned int interval,void *param); float interpolate(float goal, float current, float dt){ @@ -65,7 +75,6 @@ int main(int argc,char **argv){ std::cout << "SDL was not able to initialize! Error: " << SDL_GetError() << std::endl; return -1; } - srand(time(NULL)); SDL_AddTimer(MSEC_PER_TICK,logic,NULL); glClearColor(.3,.5,.8,0); glEnable(GL_BLEND); @@ -86,19 +95,21 @@ int main(int argc,char **argv){ currentWorld=w; // Save the world if necessary - /*static FILE *f=fopen("world.dat","r"); - if(f==NULL){ + /*FILE *f=fopen("world.dat","r"); + unsigned int fSave; + if(!f){ f=fopen("world.dat","w"); - if(f!=NULL){ - currentWorld->saveToFile(f,currentWorld); + if(f){ + fSave=time(NULL); + fwrite(&fSave,sizeof(unsigned int),1,f); fclose(f); - }else{ - std::cout<<"Error! Couldn\'t save the world!"<<std::endl; } }else{ - currentWorld->loadFromFile(f,currentWorld); + fread(&fSave,sizeof(unsigned int),1,f); fclose(f); }*/ + irand(time(NULL)); +>>>>>>> Stashed changes float gw; @@ -106,11 +117,6 @@ int main(int argc,char **argv){ prevTime = currentTime; currentTime = tickCount; deltaTime = currentTime - prevTime; - //DO ALL RENDERING HERE - player.vel.x = interpolate(player.velg.x, player.vel.x, deltaTime) * .005; - if(player.vel.x > .05) player.vel.x = .05; - if(player.vel.x < -.05) player.vel.x = -.05; - player.loci.x += player.vel.x; gw=currentWorld->getWidth(); if(player.loci.x+player.width>-1+gw){ @@ -130,6 +136,10 @@ int main(int argc,char **argv){ } } + player.vel.x = interpolate(player.velg.x, player.vel.x, deltaTime) * .005; + if(player.vel.x > .05) player.vel.x = .05; + if(player.vel.x < -.05) player.vel.x = -.05; + player.loci.x += player.vel.x; render(); } @@ -162,7 +172,7 @@ void render(){ **************************/ currentWorld->draw(); - glColor3ub(0,0,0); + glColor3ub(120,30,30); glRectf(player.loci.x, player.loci.y, player.loci.x + player.width, player.loci.y + player.height); /************************** @@ -176,7 +186,7 @@ void render(){ unsigned int logic(unsigned int interval,void *param){ ui.handleEvents(); // Handle events - player.vel.x = 0; + player.vel.x=0; currentWorld->detect(&player.loci,player.width); //std::cout << player.vel.x << std::endl; @@ -185,4 +195,4 @@ unsigned int logic(unsigned int interval,void *param){ tickCount++; return interval; -} +} |