diff options
Diffstat (limited to 'src/ui.cpp')
-rw-r--r-- | src/ui.cpp | 570 |
1 files changed, 144 insertions, 426 deletions
@@ -1,12 +1,8 @@ #include <ui.hpp> -/* - * Create a macro to easily access SDL keypresses -*/ - -#define SDL_KEY e.key.keysym.sym - extern std::vector<menuItem> optionsMenu; +extern Menu *currentMenu; +extern Menu pauseMenu; extern SDL_Window *window; @@ -65,16 +61,9 @@ static unsigned char fontColor[4] = {255,255,255,255}; static std::vector<std::pair<std::string,vec3>> dialogOptText; static std::string dialogBoxText; -static vec3 merchArrowLoc[2]; +static std::vector<vec3> merchArrowLoc ( 2, vec3 { 0, 0, 0 } ); static bool typeOutDone = true; - -/* - * Menu-related objects - */ - -extern Menu* currentMenu; -extern Menu pauseMenu; - +static bool typeOutSustain = false; static Mix_Chunk *dialogClick; @@ -95,19 +84,7 @@ Mix_Chunk *battleStart; Mix_Chunk *sanic; static GLuint pageTex = 0; - -void Menu::gotoParent(){ - if(parent == NULL){ - currentMenu = NULL; - config::update(); - }else{ - currentMenu = parent; - } -} - -void Menu::gotoChild(){ - currentMenu = child; -} +static bool pageTexReady = false; void loadFontSize( unsigned int size, std::vector<GLuint> &tex, std::vector<FT_Info> &dat ) { @@ -171,7 +148,7 @@ namespace ui { */ vec2 mouse; - static vec2 premouse={0,0}; + vec2 premouse={0,0}; /* * Variety of keydown bools @@ -209,6 +186,8 @@ namespace ui { unsigned int fontSize; + void takeScreenshot(GLubyte* pixels); + /* * Initialises the Freetype library, and sets a font size. */ @@ -264,13 +243,15 @@ namespace ui { } ftex = &ftex16; ftdat = &ftdat16; - } else if ( size == 24 ){ + fontSize = 16; + } else if ( size == 24 ) { if ( !ft24loaded ) { loadFontSize( fontSize = size, ftex24, ftdat24 ); ft24loaded = true; } ftex = &ftex24; ftdat = &ftdat24; + fontSize = 24; } } @@ -410,6 +391,14 @@ namespace ui { return width; } + /** + * Prevents typeOut from typing the next string it's given. + */ + + void dontTypeOut( void ) { + typeOutSustain = true; + } + /* * Draw a string in a typewriter-esque fashion. Each letter is rendered as calls are made * to this function. Passing a different string to the function will reset the counters. @@ -417,34 +406,30 @@ namespace ui { std::string ret; std::string typeOut( std::string str ) { - static unsigned int sinc, // Acts as a delayer for the space between each character. + static unsigned int tadv = TICKS_PER_SEC / 12; + static unsigned int tickk, linc=0, // Contains the number of letters that should be drawn. size=0; // Contains the full size of the current string. - /* - * Reset values if a new string is being passed. - */ - - if(strncmp(ret.c_str(),str.c_str(),linc-1)){ - ret.clear(); // Zero the buffer - size=str.size(); // Set the new target string size - linc=0; // Reset the incrementers - sinc=1; - typeOutDone = false; + // reset values if a new string is being passed. + if ( !linc || ret.substr( 0, linc ) != str.substr( 0, linc ) ) { + tickk = tickCount + tadv; + ret = str.substr( 0, 1 ); + size = str.size(); // Set the new target string size + linc = 1; // Reset the incrementers + if ( (typeOutDone = typeOutSustain) ) + typeOutSustain = false; } - /* - * Draw the next letter if necessary. - */ - - if(typeOutDone) + if ( typeOutDone ) return str; - else if(++sinc==2){ - sinc=0; - ret.append(str, linc, 1); + // Draw the next letter if necessary. + else if ( tickk <= tickCount ) { + tickk = tickCount + tadv; + ret += str[linc]; - if(linc<size) + if ( linc < size ) linc++; else typeOutDone = true; @@ -519,15 +504,11 @@ namespace ui { ret.clear(); } - void merchantBox(const char *name,Trade trade,const char *opt,bool passive,const char *text,...){ va_list dialogArgs; std::unique_ptr<char[]> printfbuf (new char[512]); dialogPassive = passive; - - std::cout << "Market Trading: " << trade.quantity[0] << " " << trade.item[0] << " for " << trade.quantity[1] << " " << trade.item[1] << std::endl; - merchTrade = trade; // clear the buffer @@ -575,24 +556,21 @@ namespace ui { * Wait for a dialog box to be dismissed. */ - void waitForDialog(void){ - do{ - //std::thread(dialogAdvance); - //mainLoop(); - }while(dialogBoxExists); + void waitForDialog ( void ) { + while ( dialogBoxExists ); } - void waitForCover(void){ - do{ + + void waitForCover ( void ) { + while ( fadeIntensity < 255 ) mainLoop(); - }while(fadeIntensity < 255); fadeIntensity = 255; } - void waitForNothing(unsigned int ms){ + + void waitForNothing ( unsigned int ms ) { unsigned int target = millis() + ms; - do{ - mainLoop(); - }while(millis() < target); + while ( millis() < target ); } + void importantText(const char *text,...){ va_list textArgs; char *printfbuf; @@ -632,11 +610,7 @@ namespace ui { void drawPage( std::string path ) { pageTex = Texture::loadTexture( path ); - std::cout<<"page set\n"; - } - - bool pageExists( void ) { - return pageTex; + pageTexReady = true; } void draw(void){ @@ -644,11 +618,8 @@ namespace ui { float x,y,tmp; std::string rtext; - if ( pageTex ) { - - std::cout<<"page draw\n"; - - glEnable( GL_TEXTURE_2D); + if ( pageTexReady ) { + glEnable( GL_TEXTURE_2D ); glBindTexture( GL_TEXTURE_2D, pageTex ); glBegin( GL_QUADS ); glTexCoord2i( 0, 0 ); glVertex2i( offset.x - 300, SCREEN_HEIGHT - 100 ); @@ -656,9 +627,9 @@ namespace ui { glTexCoord2i( 1, 1 ); glVertex2i( offset.x + 300, SCREEN_HEIGHT - 600 ); glTexCoord2i( 0, 1 ); glVertex2i( offset.x - 300, SCREEN_HEIGHT - 600 ); glEnd(); - glDisable( GL_TEXTURE_2D); + glDisable( GL_TEXTURE_2D ); - } else if (dialogBoxExists){ + } else if (dialogBoxExists) { rtext=typeOut(dialogBoxText); @@ -677,10 +648,11 @@ namespace ui { putStringCentered(offset.x,offset.y,rtext.c_str()); setFontSize(16); } - }else if(dialogMerchant){ + }else if ( dialogMerchant ) { x=offset.x-SCREEN_WIDTH/6; y=(offset.y+SCREEN_HEIGHT/2)-HLINE*8; + // draw the box border glColor3ub(255,255,255); glBegin(GL_LINE_STRIP); glVertex2f(x-1 ,y+1); @@ -690,6 +662,7 @@ namespace ui { glVertex2f(x - 1,y+1); glEnd(); + // draw the box glColor3ub(0,0,0); glRectf(x,y,x+SCREEN_WIDTH/3,y-SCREEN_HEIGHT*.6); @@ -757,12 +730,12 @@ namespace ui { setFontColor(255, 255, 255); // draw option + dialogOptText[i].second.y = y - SCREEN_HEIGHT / 2 - (fontSize + HLINE) * (i + 1); tmp = putStringCentered(offset.x, dialogOptText[i].second.y, dialogOptText[i].first); // get coordinate information on option dialogOptText[i].second.z = offset.x + tmp; dialogOptText[i].second.x = offset.x - tmp; - dialogOptText[i].second.y = y - SCREEN_HEIGHT / 2 - (fontSize + HLINE) * (i + 1); // make text yellow if the mouse hovers over the text if(mouse.x > dialogOptText[i].second.x && mouse.x < dialogOptText[i].second.z && @@ -792,7 +765,7 @@ namespace ui { glColor3ub(0,0,0); glRectf(x,y,x+SCREEN_WIDTH-HLINE*16,y-SCREEN_HEIGHT/4); - rtext=typeOut(dialogBoxText); + rtext = typeOut(dialogBoxText); putString(x+HLINE,y-fontSize-HLINE,rtext); @@ -813,8 +786,11 @@ namespace ui { setFontColor(255,255,255); } - if ( rtext != dialogBoxText ) - Mix_PlayChannel(1,dialogClick,0); + static unsigned int rtext_oldsize = 0; + if ( rtext_oldsize != rtext.size() ) { + if ( !isspace( rtext[(rtext_oldsize = rtext.size()) - 1] ) ) + Mix_PlayChannel( 1, dialogClick, 0 ); + } }if(!fadeIntensity){ vec2 hub = { @@ -877,331 +853,6 @@ namespace ui { config::save(); } - menuItem createButton(vec2 l, dim2 d, Color c, const char* t, menuFunc f){ - menuItem temp; - temp.member = 0; - - temp.button.loc = l; - temp.button.dim = d; - temp.button.color = c; - - temp.button.text = t; - - temp.button.func = f; - - return temp; - } - - menuItem createChildButton(vec2 l, dim2 d, Color c, const char* t){ - menuItem temp; - temp.member = -1; - - temp.button.loc = l; - temp.button.dim = d; - temp.button.color = c; - - temp.button.text = t; - - temp.button.func = NULL; - - return temp; - } - - menuItem createParentButton(vec2 l, dim2 d, Color c, const char* t){ - menuItem temp; - temp.member = -2; - - temp.button.loc = l; - temp.button.dim = d; - temp.button.color = c; - - temp.button.text = t; - - temp.button.func = NULL; - - return temp; - } - - menuItem createSlider(vec2 l, dim2 d, Color c, float min, float max, const char* t, float* v){ - menuItem temp; - temp.member = 1; - - temp.slider.loc = l; - temp.slider.dim = d; - temp.slider.color = c; - temp.slider.minValue = min; - temp.slider.maxValue = max; - - temp.slider.text = t; - - temp.slider.var = v; - - temp.slider.sliderLoc = *v; - - return temp; - } - - /* - * Draws the menu - */ - - void drawMenu(Menu *menu){ - setFontSize(24); - config::update(); - SDL_Event e; - - mouse.x=premouse.x+offset.x-(SCREEN_WIDTH/2); - mouse.y=(offset.y+SCREEN_HEIGHT/2)-premouse.y; - - //custom event polling for menu's so all other events are disregarded - while(SDL_PollEvent(&e)){ - switch(e.type){ - case SDL_QUIT: - gameRunning = false; - return; - break; - case SDL_MOUSEMOTION: - premouse.x=e.motion.x; - premouse.y=e.motion.y; - break; - case SDL_KEYUP: - if(SDL_KEY == SDLK_ESCAPE){ - menu->gotoParent(); - return; - } - break; - default:break; - } - } - - //draw the dark transparent background - glColor4f(0.0f, 0.0f, 0.0f, .8f); - glRectf(offset.x-SCREEN_WIDTH/2,0,offset.x+SCREEN_WIDTH/2,SCREEN_HEIGHT); - - //loop through all elements of the menu - for(auto &m : menu->items){ - //if the menu is any type of button - if(m.member == 0 || m.member == -1 || m.member == -2){ - - //draw the button background - glColor3f(m.button.color.red,m.button.color.green,m.button.color.blue); - glRectf(offset.x+m.button.loc.x, - offset.y+m.button.loc.y, - offset.x+m.button.loc.x + m.button.dim.x, - offset.y+m.button.loc.y + m.button.dim.y); - //draw the button text - putStringCentered(offset.x + m.button.loc.x + (m.button.dim.x/2), - (offset.y + m.button.loc.y + (m.button.dim.y/2)) - ui::fontSize/2, - m.button.text); - - //tests if the mouse is over the button - if(mouse.x >= offset.x+m.button.loc.x && mouse.x <= offset.x+m.button.loc.x + m.button.dim.x){ - if(mouse.y >= offset.y+m.button.loc.y && mouse.y <= offset.y+m.button.loc.y + m.button.dim.y){ - - //if the mouse if over the button, it draws this white outline - glColor3f(1.0f,1.0f,1.0f); - glBegin(GL_LINE_STRIP); - glVertex2f(offset.x+m.button.loc.x, offset.y+m.button.loc.y); - glVertex2f(offset.x+m.button.loc.x+m.button.dim.x, offset.y+m.button.loc.y); - glVertex2f(offset.x+m.button.loc.x+m.button.dim.x, offset.y+m.button.loc.y+m.button.dim.y); - glVertex2f(offset.x+m.button.loc.x, offset.y+m.button.loc.y+m.button.dim.y); - glVertex2f(offset.x+m.button.loc.x, offset.y+m.button.loc.y); - glEnd(); - - //if the mouse is over the button and clicks - if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)){ - switch(m.member){ - case 0: //normal button - m.button.func(); - break; - case -1: - menu->gotoChild(); //goto child menu - break; - case -2: - menu->gotoParent(); //goto parent menu - default:break; - } - } - } - } - - //if element is a slider - }else if(m.member == 1){ - //combining slider text with variable amount - char outSV[32]; - sprintf(outSV, "%s: %.1f",m.slider.text, *m.slider.var); - - float sliderW, sliderH; - - if(m.slider.dim.y > m.slider.dim.x){ - //width of the slider handle - sliderW = m.slider.dim.x; - sliderH = m.slider.dim.y * .05; - //location of the slider handle - m.slider.sliderLoc = m.slider.minValue + (*m.slider.var/m.slider.maxValue)*(m.slider.dim.y-sliderW); - }else{ - //width of the slider handle - sliderW = m.slider.dim.x * .05; - sliderH = m.slider.dim.y; - //location of the slider handle - m.slider.sliderLoc = m.slider.minValue + (*m.slider.var/m.slider.maxValue)*(m.slider.dim.x-sliderW); - } - //draw the background of the slider - glColor4f(m.slider.color.red,m.slider.color.green,m.slider.color.blue, .5f); - glRectf(offset.x+m.slider.loc.x, - offset.y+m.slider.loc.y, - offset.x+m.slider.loc.x + m.slider.dim.x, - offset.y+m.slider.loc.y + m.slider.dim.y); - - //draw the slider handle - glColor4f(m.slider.color.red,m.slider.color.green,m.slider.color.blue, 1.0f); - if(m.slider.dim.y > m.slider.dim.x){ - glRectf(offset.x+m.slider.loc.x, - offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05), - offset.x+m.slider.loc.x + sliderW, - offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05) + sliderH); - - //draw the now combined slider text - putStringCentered(offset.x + m.slider.loc.x + (m.slider.dim.x/2), (offset.y + m.slider.loc.y + (m.slider.dim.y*1.05)) - ui::fontSize/2, outSV); - }else{ - glRectf(offset.x+m.slider.loc.x+m.slider.sliderLoc, - offset.y+m.slider.loc.y, - offset.x+m.slider.loc.x + m.slider.sliderLoc + sliderW, - offset.y+m.slider.loc.y + sliderH); - - //draw the now combined slider text - putStringCentered(offset.x + m.slider.loc.x + (m.slider.dim.x/2), (offset.y + m.slider.loc.y + (m.slider.dim.y/2)) - ui::fontSize/2, outSV); - } - //test if mouse is inside of the slider's borders - if(mouse.x >= offset.x+m.slider.loc.x && mouse.x <= offset.x+m.slider.loc.x + m.slider.dim.x){ - if(mouse.y >= offset.y+m.slider.loc.y && mouse.y <= offset.y+m.slider.loc.y + m.slider.dim.y){ - - //if it is we draw a white border around it - glColor3f(1.0f,1.0f,1.0f); - glBegin(GL_LINE_STRIP); - glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y); - glVertex2f(offset.x+m.slider.loc.x+m.slider.dim.x, offset.y+m.slider.loc.y); - glVertex2f(offset.x+m.slider.loc.x+m.slider.dim.x, offset.y+m.slider.loc.y+m.slider.dim.y); - glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y+m.slider.dim.y); - glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y); - - if(m.slider.dim.y > m.slider.dim.x){ - //and a border around the slider handle - glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05)); - glVertex2f(offset.x+m.slider.loc.x + sliderW, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05)); - glVertex2f(offset.x+m.slider.loc.x + sliderW, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05) + sliderH); - glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05) + sliderH); - glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05)); - }else{ - //and a border around the slider handle - glVertex2f(offset.x+m.slider.loc.x + m.slider.sliderLoc, offset.y+m.slider.loc.y); - glVertex2f(offset.x+m.slider.loc.x + (m.slider.sliderLoc + sliderW), offset.y+m.slider.loc.y); - glVertex2f(offset.x+m.slider.loc.x + (m.slider.sliderLoc + sliderW), offset.y+m.slider.loc.y+m.slider.dim.y); - glVertex2f(offset.x+m.slider.loc.x + m.slider.sliderLoc, offset.y+m.slider.loc.y+m.slider.dim.y); - glVertex2f(offset.x+m.slider.loc.x + m.slider.sliderLoc, offset.y+m.slider.loc.y); - } - - glEnd(); - - //if we are inside the slider and click it will set the slider to that point - if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)){ - //change handle location - if(m.slider.dim.y > m.slider.dim.x){ - *m.slider.var = (((mouse.y-offset.y) - m.slider.loc.y)/m.slider.dim.y)*100; - //draw a white box over the handle - glColor3f(1.0f,1.0f,1.0f); - glRectf(offset.x+m.slider.loc.x, - offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05), - offset.x+m.slider.loc.x + sliderW, - offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05) + sliderH); - - }else{ - *m.slider.var = (((mouse.x-offset.x) - m.slider.loc.x)/m.slider.dim.x)*100; - //draw a white box over the handle - glColor3f(1.0f,1.0f,1.0f); - glRectf(offset.x+m.slider.loc.x + m.slider.sliderLoc, - offset.y+m.slider.loc.y, - offset.x+m.slider.loc.x + (m.slider.sliderLoc + sliderW), - offset.y+m.slider.loc.y + m.slider.dim.y); - } - } - - //makes sure handle can't go below or above min and max values - if(*m.slider.var >= m.slider.maxValue)*m.slider.var = m.slider.maxValue; - else if(*m.slider.var <= m.slider.minValue)*m.slider.var = m.slider.minValue; - } - } - } - } - setFontSize(16); - } - - void takeScreenshot(GLubyte* pixels){ - std::vector<GLubyte> bgr (SCREEN_WIDTH * SCREEN_HEIGHT * 3, 0); - - for(uint x = 0; x < SCREEN_WIDTH*SCREEN_HEIGHT*3; x+=3){ - bgr[x] = pixels[x+2]; - bgr[x+1] = pixels[x+1]; - bgr[x+2] = pixels[x]; - } - - time_t epoch = time(NULL); - struct tm* timen = localtime(&epoch); - - std::string name = "screenshots/"; - name += std::to_string(1900 + timen->tm_year) += "-"; - name += std::to_string(timen->tm_mon + 1) += "-"; - name += std::to_string(timen->tm_mday) += "_"; - name += std::to_string(timen->tm_hour) += "-"; - name += std::to_string(timen->tm_min) += "-"; - name += std::to_string(timen->tm_sec); - name += ".bmp"; - FILE* bmp = fopen(name.c_str(), "w+"); - - // unsigned long header_size = sizeof(BITMAPFILEHEADER) + - // sizeof(BITMAPINFOHEADER); - - BITMAPFILEHEADER bmfh; - BITMAPINFOHEADER bmih; - - memset(&bmfh, 0, sizeof(BITMAPFILEHEADER)); - memset(&bmih, 0, sizeof(BITMAPINFOHEADER)); - - bmfh.bfType = 0x4d42; - - bmfh.bfOffBits = 54; - bmfh.bfSize = sizeof(BITMAPFILEHEADER) + - sizeof(BITMAPINFOHEADER); - bmfh.bfReserved1 = 0; - bmfh.bfReserved2 = 0; - - - bmih.biSize = sizeof(BITMAPINFOHEADER); - bmih.biBitCount = 24; - - bmih.biClrImportant = 0; - bmih.biClrUsed = 0; - - bmih.biCompression = 0; - - bmih.biWidth = SCREEN_WIDTH; - bmih.biHeight = SCREEN_HEIGHT; - - bmih.biPlanes = 1; - bmih.biSizeImage = 0; - - bmih.biXPelsPerMeter = 0x0ec4; - bmih.biYPelsPerMeter = 0x0ec4; - - fwrite(&bmfh, 1,sizeof(BITMAPFILEHEADER),bmp); - fwrite(&bmih, 1,sizeof(BITMAPINFOHEADER),bmp); - fwrite(&bgr, 1,3*SCREEN_WIDTH*SCREEN_HEIGHT,bmp); - - delete[] pixels; - - fclose(bmp); - } - void closeBox(){ dialogBoxExists = false; dialogMerchant = false; @@ -1211,16 +862,16 @@ namespace ui { unsigned char i; if ( pageTex ) { - std::cout<<"rip page\n"; glDeleteTextures( 1, &pageTex ); pageTex = 0; + pageTexReady = false; return; } - if(!typeOutDone){ + /*if(!typeOutDone){ typeOutDone = true; return; - } + }*/ for(i=0;i<dialogOptText.size();i++){ if(mouse.x > dialogOptText[i].second.x && @@ -1231,10 +882,14 @@ namespace ui { goto EXIT; } } - if(dialogMerchant){ - for(i=0;i<2;i++){ + + if ( dialogMerchant ) { + for ( i = 0; i < merchArrowLoc.size(); i++ ) { + + // TODO neaten this if statement + if(((merchArrowLoc[i].x < merchArrowLoc[i].z) ? - (mouse.x > merchArrowLoc[i].x && mouse.x < merchArrowLoc[i].z) : + (mouse.x > merchArrowLoc[i].x && mouse.x < merchArrowLoc[i].z) : (mouse.x < merchArrowLoc[i].x && mouse.x > merchArrowLoc[i].z) && mouse.y > merchArrowLoc[i].y - 8 && mouse.y < merchArrowLoc[i].y + 8)){ merchOptChosen = i + 1; @@ -1288,14 +943,10 @@ EXIT: break; case SDL_MOUSEBUTTONUP: - - // right click advances dialog - if ( ( e.button.button & SDL_BUTTON_RIGHT ) && (dialogBoxExists | pageTex) ) - dialogAdvance(); - if ( ig ) { ig->vel.x = (fr.x - mouse.x) / 50.0f; ig->vel.y = (fr.y - mouse.y) / 50.0f; + //ig->forcedMove = true; // kills vel.x too quickly ig = NULL; } break; @@ -1303,6 +954,10 @@ EXIT: // mouse clicks case SDL_MOUSEBUTTONDOWN: + // right click advances dialog + if ( ( e.button.button & SDL_BUTTON_RIGHT ) && (dialogBoxExists | pageTexReady) ) + dialogAdvance(); + // left click uses item if ( ( e.button.button & SDL_BUTTON_LEFT ) && !dialogBoxExists ) player->inv->usingi = true; @@ -1405,8 +1060,8 @@ EXIT: currentWorld = ((Arena *)currentWorld)->exitArena( player ); if ( tmp != currentWorld ) toggleBlackFast(); - } else if( (tmp = currentWorld->goInsideStructure( player )) != currentWorld ) - currentWorld = tmp; + } else if ( (tmp = currentWorld->goInsideStructure( player )) != currentWorld ) + currentWorld = tmp; break; case SDLK_LSHIFT: if(debug){ @@ -1454,7 +1109,7 @@ EXIT: debug ^= true; break; case SDLK_z: - weather = WorldWeather::Snowy; + weather = WorldWeather::Rain; break; case SDLK_i: if ( isCurrentWorldIndoors() && Indoorp(currentWorld)->isFloorAbove( player ) ) { @@ -1517,9 +1172,6 @@ EXIT: static GLubyte* pixels; pixels = new GLubyte[ 3 * SCREEN_WIDTH * SCREEN_HEIGHT]; glReadPixels(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, pixels); - //static std::thread scr; - //scr = std::thread(takeScreenshot,pixels); - //scr.detach(); takeScreenshot(pixels); std::cout << "Took screenshot" << std::endl; @@ -1543,7 +1195,7 @@ EXIT: } } - // Flush preloaded AI functions if necessary + // Flush preloaded AI functions if necessary if ( !dialogBoxExists && AIpreaddr.size() ) { while ( !AIpreaddr.empty() ) { AIpreaddr.front()->addAIFunc( AIpreload.front(), false ); @@ -1575,4 +1227,70 @@ EXIT: Mix_PlayChannel( 1, battleStart, 0 ); } + + void takeScreenshot(GLubyte* pixels){ + std::vector<GLubyte> bgr (SCREEN_WIDTH * SCREEN_HEIGHT * 3, 0); + + for(uint x = 0; x < SCREEN_WIDTH*SCREEN_HEIGHT*3; x+=3){ + bgr[x] = pixels[x+2]; + bgr[x+1] = pixels[x+1]; + bgr[x+2] = pixels[x]; + } + + time_t epoch = time(NULL); + struct tm* timen = localtime(&epoch); + + std::string name = "screenshots/"; + name += std::to_string(1900 + timen->tm_year) += "-"; + name += std::to_string(timen->tm_mon + 1) += "-"; + name += std::to_string(timen->tm_mday) += "_"; + name += std::to_string(timen->tm_hour) += "-"; + name += std::to_string(timen->tm_min) += "-"; + name += std::to_string(timen->tm_sec); + name += ".bmp"; + FILE* bmp = fopen(name.c_str(), "w+"); + + // unsigned long header_size = sizeof(BITMAPFILEHEADER) + + // sizeof(BITMAPINFOHEADER); + + BITMAPFILEHEADER bmfh; + BITMAPINFOHEADER bmih; + + memset(&bmfh, 0, sizeof(BITMAPFILEHEADER)); + memset(&bmih, 0, sizeof(BITMAPINFOHEADER)); + + bmfh.bfType = 0x4d42; + + bmfh.bfOffBits = 54; + bmfh.bfSize = sizeof(BITMAPFILEHEADER) + + sizeof(BITMAPINFOHEADER); + bmfh.bfReserved1 = 0; + bmfh.bfReserved2 = 0; + + + bmih.biSize = sizeof(BITMAPINFOHEADER); + bmih.biBitCount = 24; + + bmih.biClrImportant = 0; + bmih.biClrUsed = 0; + + bmih.biCompression = 0; + + bmih.biWidth = SCREEN_WIDTH; + bmih.biHeight = SCREEN_HEIGHT; + + bmih.biPlanes = 1; + bmih.biSizeImage = 0; + + bmih.biXPelsPerMeter = 0x0ec4; + bmih.biYPelsPerMeter = 0x0ec4; + + fwrite(&bmfh, 1,sizeof(BITMAPFILEHEADER),bmp); + fwrite(&bmih, 1,sizeof(BITMAPINFOHEADER),bmp); + fwrite(&bgr, 1,3*SCREEN_WIDTH*SCREEN_HEIGHT,bmp); + + delete[] pixels; + + fclose(bmp); + } } |