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-rw-r--r--src/ui.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/ui.cpp b/src/ui.cpp
index 4212307..4670220 100644
--- a/src/ui.cpp
+++ b/src/ui.cpp
@@ -718,8 +718,9 @@ DONE:
//delete &tmp;
toggleBlackFast();
}
- }else
+ }else{
currentWorld=currentWorld->goInsideStructure(player);
+ }
break;
case SDLK_i:
currentWorld=currentWorld->goWorldBack(player); // Go back a layer if possible
@@ -823,19 +824,19 @@ DONE:
currentWorld->addLight({player->loc.x + SCREEN_WIDTH/2, player->loc.y},{1.0f,1.0f,1.0f});
break;
case SDLK_g:
- currentWorld->addStructure(LAMP_POST, player->loc.x, player->loc.y, currentWorld);
+ //currentWorld->addStructure(LAMP_POST, player->loc.x, player->loc.y, currentWorld);
break;
case SDLK_h:
- currentWorld->addStructure(TOWN_HALL, player->loc.x, player->loc.y, currentWorld);
+ //currentWorld->addStructure(TOWN_HALL, player->loc.x, player->loc.y, currentWorld);
break;
case SDLK_j:
- currentWorld->addStructure(FOUNTAIN, player->loc.x, player->loc.y, currentWorld);
+ //currentWorld->addStructure(FOUNTAIN, player->loc.x, player->loc.y, currentWorld);
break;
case SDLK_v:
- currentWorld->addVillage(player->loc.x, player->loc.y, 5, 10, 100, currentWorld);
+ //currentWorld->addVillage(player->loc.x, player->loc.y, 5, 10, 100, currentWorld);
break;
case SDLK_b:
- currentWorld->addStructure(FIRE_PIT, player->loc.x, player->loc.y, currentWorld);
+ currentWorld->addStructure(FIRE_PIT, player->loc.x, player->loc.y, NULL);
break;
case SDLK_F12:
std::cout << "Took screenshot" << std::endl;