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-rw-r--r--src/ui_menu.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ui_menu.cpp b/src/ui_menu.cpp
index f6f962d..59b44e6 100644
--- a/src/ui_menu.cpp
+++ b/src/ui_menu.cpp
@@ -159,11 +159,11 @@ namespace ui {
void init(void) {
// Create the main pause menu
- pauseMenu.items.push_back(ui::menu::createParentButton({-128,0},{256,75},{0.0f,0.0f,0.0f}, "Resume"));
- pauseMenu.items.push_back(ui::menu::createChildButton({-128,-100},{256,75},{0.0f,0.0f,0.0f}, "Options", &optionsMenu));
- pauseMenu.items.push_back(ui::menu::createChildButton({-128,-200},{256,75},{0.0f,0.0f,0.0f}, "Controls", &controlsMenu));
- pauseMenu.items.push_back(ui::menu::createButton({-128,-300},{256,75},{0.0f,0.0f,0.0f}, "Save and Quit", ui::quitGame));
- pauseMenu.items.push_back(ui::menu::createButton({-128,-400},{256,75},{0.0f,0.0f,0.0f}, "Segfault", segFault));
+ pauseMenu.items.push_back(ui::menu::createParentButton({-128,100},{256,75},{0.0f,0.0f,0.0f}, "Resume"));
+ pauseMenu.items.push_back(ui::menu::createChildButton({-128, 0},{256,75},{0.0f,0.0f,0.0f}, "Options", &optionsMenu));
+ pauseMenu.items.push_back(ui::menu::createChildButton({-128,-100},{256,75},{0.0f,0.0f,0.0f}, "Controls", &controlsMenu));
+ pauseMenu.items.push_back(ui::menu::createButton({-128,-200},{256,75},{0.0f,0.0f,0.0f}, "Save and Quit", ui::quitGame));
+ pauseMenu.items.push_back(ui::menu::createButton({-128,-300},{256,75},{0.0f,0.0f,0.0f}, "Segfault", segFault));
// Create the options (sound) menu
optionsMenu.items.push_back(ui::menu::createSlider({0-static_cast<float>(game::SCREEN_WIDTH)/4,0-(512/2)}, {50,512}, {0.0f, 0.0f, 0.0f}, 0, 100, "Master", &game::config::VOLUME_MASTER));