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-rw-r--r--src/world.cpp77
1 files changed, 68 insertions, 9 deletions
diff --git a/src/world.cpp b/src/world.cpp
index 7a47c97..8994f6c 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -108,7 +108,14 @@ void World::deleteEntities(void){
delete object.back();
object.pop_back();
}
- while(!entity.empty()) entity.pop_back();
+ while(!entity.empty()){
+ entity.pop_back();
+ }
+
+ while(!particles.empty()){
+ delete particles.back();
+ particles.pop_back();
+ }//particles.clear();
}
World::~World(void){
@@ -294,6 +301,28 @@ void World::update(Player *p,unsigned int delta){
else if(e->vel.x > 0)e->left = false;
}
}
+ uint oh = 0;
+ for(auto &pa : particles){
+ if(pa->kill(deltaTime)){
+ delete pa;
+ particles.erase(particles.begin()+oh);
+ }else if(pa->canMove){
+ pa->loc.y += pa->vely * deltaTime;
+ pa->loc.x += pa->velx * deltaTime;
+
+ for(auto &b : build){
+ if(b->bsubtype==FOUNTAIN){
+ if(pa->loc.x >= b->loc.x && pa->loc.x <= b->loc.x+b->width){
+ if(pa->loc.y <= b->loc.y + b->height*.25){
+ delete pa;
+ particles.erase(particles.begin()+oh);
+ }
+ }
+ }
+ }
+ }
+ oh++;
+ }oh=0;
if(ui::dialogImportant){
Mix_FadeOutMusic(2000);
@@ -523,7 +552,7 @@ LOOP2:
//b->loc.y+=(yoff-DRAW_Y_OFFSET);
b->draw();
//b->loc.y-=(yoff-DRAW_Y_OFFSET);
- std::cout<<b->loc.x<<" "<<b->loc.y<<std::endl;
+ //std::cout<<b->loc.x<<" "<<b->loc.y<<std::endl;
}
/*
@@ -604,7 +633,7 @@ LOOP2:
/*
* Draw non-structure entities.
*/
-
+ for(auto &part : particles){part->draw();}
for(auto &n : current->npc){
n->loc.y+=(yoff-DRAW_Y_OFFSET);
n->draw();
@@ -621,7 +650,7 @@ LOOP2:
o->draw();
o->loc.y-=(yoff-DRAW_Y_OFFSET);
}
- }for(auto &o : particles){o->draw();}
+ }
/*
@@ -851,23 +880,52 @@ void World::detect(Player *p){
*/
LOOOOP:
+ static int what = 0;
for(auto &e : hey->entity)
hey->singleDetect(e);
+ for(auto &part : particles){
+ int l;
+ unsigned int i;
+ l=(part->loc.x + part->width / 2 - x_start) / HLINE;
+ if(l < 0) l=0;
+ i = l;
+ if(i > lineCount-1) i=lineCount-1;
+ if(part->loc.y < line[i].y){
+ part->loc.y = line[i].y;
+ part->vely = 0;
+ part->velx = 0;
+ part->canMove = false;
+ }else{
+ if(part->vely > -2)part->vely-=.003 * deltaTime;
+ }
+ what++;
+ }what=0;
if(hey->infront){
hey = hey->infront;
goto LOOOOP;
}
}
-
-void World::addStructure(_TYPE t,float x,float y,World *outside,World *inside){
+void World::addStructure(_TYPE t,BUILD_SUB sub, float x,float y,World *outside,World *inside){
build.push_back(new Structures());
- build.back()->spawn(t,x,y);
+ build.back()->spawn(t,sub,x,y);
build.back()->inWorld=outside;
build.back()->inside=(void *)inside;
entity.push_back(build.back());
}
+void World::addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside,World *inside){
+ std::cout << npcMin << ", " << npcMax << std::endl;
+ int xwasd;
+ for(int i = 0; i < bCount; i++){
+ xwasd = (rand()%(int)x+1000*HLINE);
+ HERE:
+ for(auto &bu : build){
+ if(xwasd > bu->loc.x && xwasd < bu->loc.x+bu->width)goto HERE;
+ }
+ addStructure(t,HOUSE,xwasd,y,outside,inside);
+ }
+}
void World::addMob(int t,float x,float y){
mob.push_back(new Mob(t));
mob.back()->spawn(x,y);
@@ -897,8 +955,9 @@ void World::addObject(ITEM_ID i, bool q, const char *p, float x, float y){
entity.push_back(object.back());
}
-void World::addParticle(float x, float y, float w, float h, Color color){
- particles.push_back(new Particles(x,y,w,h,color));
+void World::addParticle(float x, float y, float w, float h, float vx, float vy, Color color, int d){
+ particles.push_back(new Particles(x,y,w,h,vx,vy,color,d));
+ particles.back()->canMove = true;
}
/*void World::removeObject(Object i){