diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common.cpp | 18 | ||||
-rw-r--r-- | src/world.cpp | 36 |
2 files changed, 23 insertions, 31 deletions
diff --git a/src/common.cpp b/src/common.cpp index faa7012..01c8779 100644 --- a/src/common.cpp +++ b/src/common.cpp @@ -10,8 +10,6 @@ #include <vector> #endif // __WIN32__ -void *NULLPTR = NULL; - #ifndef __WIN32__ unsigned int millis(void){ @@ -21,22 +19,6 @@ unsigned int millis(void){ #endif // __WIN32__ -Condition::Condition(const char *_id,void *val){ - id = new char[strlen(_id)+1]; - strcpy(id,_id); - value = val; -} -Condition::~Condition(){ - delete[] id; -} - -bool Condition::sameID(const char *s){ - return !strcmp(id,s); -} -void *Condition::getValue(void){ - return value; -} - void DEBUG_prints(const char* file, int line, const char *s,...){ va_list args; printf("%s:%d: ",file,line); diff --git a/src/world.cpp b/src/world.cpp index 2df0712..303d53b 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -999,13 +999,13 @@ void World::detect(Player *p){ } for(auto &v : village){ - if(p->loc.x > v.start.x && p->loc.x < v.end.x){ - if(!v.in){ - ui::passiveImportantText(5000,"Welcome to %s",v.name.c_str()); - v.in = true; + if(p->loc.x > v->start.x && p->loc.x < v->end.x){ + if(!v->in){ + ui::passiveImportantText(5000,"Welcome to %s",v->name.c_str()); + v->in = true; } }else{ - v.in = false; + v->in = false; } } @@ -1614,8 +1614,11 @@ World *loadWorldFromXMLNoSave(const char *path){ wxml = wxml->NextSiblingElement(); } + Village *vptr; + if(vil){ - tmp->village.push_back(vil->Attribute("name")); + tmp->village.push_back(new Village(vil->Attribute("name"), tmp)); + vptr = tmp->village.back(); vil = vil->FirstChildElement(); } @@ -1627,22 +1630,22 @@ World *loadWorldFromXMLNoSave(const char *path){ /** * READS DATA ABOUT STRUCTURE CONTAINED IN VILLAGE */ + if(!strcmp(name,"structure")){ ptr = vil->Attribute("inside"); tmp->addStructure((BUILD_SUB)vil->UnsignedAttribute("type"), - vil->QueryFloatAttribute("x", &spawnx) != XML_NO_ERROR ? - randx : spawnx, + vil->QueryFloatAttribute("x", &spawnx) != XML_NO_ERROR ? randx : spawnx, 100, (char*)vil->Attribute("texture"), ptr); - tmp->village.back().build.push_back(tmp->build.back()); + vptr->build.push_back(tmp->build.back()); } - if(tmp->village.back().build.back()->loc.x < tmp->village.back().start.x){ - tmp->village.back().start.x = tmp->village.back().build.back()->loc.x; + if(vptr->build.back()->loc.x < vptr->start.x){ + vptr->start.x = vptr->build.back()->loc.x; } - if(tmp->village.back().build.back()->loc.x + tmp->village.back().build.back()->width > tmp->village.back().end.x){ - tmp->village.back().end.x = tmp->village.back().build.back()->loc.x + tmp->village.back().build.back()->width; + if(vptr->build.back()->loc.x + vptr->build.back()->width > vptr->end.x){ + vptr->end.x = vptr->build.back()->loc.x + vptr->build.back()->width; } //go to the next element in the village block @@ -1657,3 +1660,10 @@ World *loadWorldFromXMLNoSave(const char *path){ return tmp; } + +Village::Village(const char *meme, World *w){ + name = meme; + start.x = w->getTheWidth() / 2.0f; + end.x = -start.x; + in = false; +} |