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-rw-r--r--src/ui.cpp6
-rw-r--r--src/world.cpp5
2 files changed, 9 insertions, 2 deletions
diff --git a/src/ui.cpp b/src/ui.cpp
index 8f19e34..e6d18d2 100644
--- a/src/ui.cpp
+++ b/src/ui.cpp
@@ -237,7 +237,11 @@ namespace ui {
player->ground=false;
}
}
- if(SDL_KEY==SDLK_i)currentWorld=currentWorld->goWorldBack(player); // Go back a layer if possible
+ if(SDL_KEY==SDLK_i){
+ player->vel.y=.5;
+ player->ground=false;
+ currentWorld=currentWorld->goWorldBack(player); // Go back a layer if possible
+ }
if(SDL_KEY==SDLK_k)currentWorld=currentWorld->goWorldFront(player); // Go forward a layer if possible
if(SDL_KEY==SDLK_LSHIFT)player->speed = 3; // Sprint
if(SDL_KEY==SDLK_LCTRL)player->speed = .5;
diff --git a/src/world.cpp b/src/world.cpp
index 9fe76b0..ec91c02 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -42,7 +42,6 @@ World::World(void){
}
void World::generate(unsigned int width){ // Generates the world and sets all variables contained in the World class.
- worldWidth = width;
unsigned int i;
float inc;
@@ -582,6 +581,10 @@ void World::addHole(unsigned int start,unsigned int end){
}
}
+int World::getWidth(void){
+ return -x_start;
+}
+
IndoorWorld::IndoorWorld(void){
}