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-rw-r--r--src/entities.cpp3
-rw-r--r--src/inventory.cpp36
-rw-r--r--src/world.cpp7
3 files changed, 32 insertions, 14 deletions
diff --git a/src/entities.cpp b/src/entities.cpp
index 1c36ca7..a04b638 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -319,7 +319,8 @@ const char *randomDialog[] = {
"Did you know this game has over 4000 lines of code? I didn\'t. I didn't even know I was in a game until now...",
"HELP MY CAPS LOCK IS STUCK",
"You know, if anyone ever asked me who I wanted to be when I grow up, I would say Abby Ross.",
- "I want to have the wallpaper in our house changed. It doesn\'t really fit the environment."
+ "I want to have the wallpaper in our house changed. It doesn\'t really fit the environment.",
+ "Frig."
};
void NPC::interact(){ //have the npc's interact back to the player
diff --git a/src/inventory.cpp b/src/inventory.cpp
index 8d8f958..585af47 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -7,7 +7,7 @@
extern Player *player;
extern GLuint invUI;
static float hangle = 0.0f;
-static bool up = true;
+static bool swing = false;
static float xc,yc;
static vec2 itemLoc;
Mix_Chunk* swordSwing;
@@ -278,13 +278,13 @@ void itemDraw(Player *p,ITEM_ID id,ITEM_TYPE type){
if(hangle < 15){
hangle=15.0f;
p->inv->usingi = false;
- up = false;
+ //swing=false;
}
}else{
if(hangle > -15){
hangle=-15.0f;
p->inv->usingi = false;
- up = false;
+ //swing=false;
}
}
break;
@@ -310,19 +310,31 @@ void itemDraw(Player *p,ITEM_ID id,ITEM_TYPE type){
}
int Inventory::useItem(void){
+ static bool up = false;
ITEM_TYPE type = item[inv[sel].id].type;
if(!invHover){
switch(type){
case SWORD:
- if(!player->left){
- if(hangle==-15){up=true;Mix_PlayChannel(2,swordSwing,0);}
- if(up)hangle-=15;
- if(hangle<=-90)hangle=-14;
- }else{
- if(hangle==15){up=true;Mix_PlayChannel(2,swordSwing,0);}
- if(up)hangle+=15;
- if(hangle>=90)hangle=14;
- }
+ if(swing){
+ if(!player->left){
+ /*if(hangle==-15){up=true;Mix_PlayChannel(2,swordSwing,0);}
+ if(up)hangle-=.75*deltaTime;
+ if(hangle<=-90)hangle=-14;*/
+ }else{
+ if(hangle<90&&!up)hangle+=.75*deltaTime;
+ if(hangle>=90&&!up)up=true;
+ if(up)hangle-=.75*deltaTime;
+ if(up&&hangle<=15){
+ up=false;
+ swing=false;
+ hangle=15;
+ return 0;
+ }
+ }
+ }else if(!swing){
+ swing=true;
+ Mix_PlayChannel(2,swordSwing,0);
+ }
break;
default:
break;
diff --git a/src/world.cpp b/src/world.cpp
index 3fdfa7f..7a47c97 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -621,7 +621,8 @@ LOOP2:
o->draw();
o->loc.y-=(yoff-DRAW_Y_OFFSET);
}
- }
+ }for(auto &o : particles){o->draw();}
+
/*
* If we're drawing the closest/last world, handle and draw the player.
@@ -896,6 +897,10 @@ void World::addObject(ITEM_ID i, bool q, const char *p, float x, float y){
entity.push_back(object.back());
}
+void World::addParticle(float x, float y, float w, float h, Color color){
+ particles.push_back(new Particles(x,y,w,h,color));
+}
+
/*void World::removeObject(Object i){
object.delete[](i);
}*/