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-rw-r--r--src/gameplay.cpp2
-rw-r--r--src/world.cpp24
2 files changed, 26 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 958356e..f54c607 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -77,6 +77,7 @@ void initEverything(void){
playerSpawnHill=new World();
playerSpawnHill->setBackground(BG_FOREST);
+ playerSpawnHill->setBGM("assets/music/embark.wav");
/*if((load=fopen("world.dat","rb"))){
playerSpawnHill->load(load);
@@ -135,6 +136,7 @@ void initEverything(void){
playerSpawnHill->npc[0]->addAIFunc(giveTestQuest,false);
+ currentWorld->bgmPlay();
atexit(destroyEverything);
}
diff --git a/src/world.cpp b/src/world.cpp
index e5203df..ff4c461 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -64,6 +64,8 @@ void World::load(FILE *s){
World::World(void){
+ bgm = NULL;
+
/*
* Nullify pointers to other worlds.
*/
@@ -282,6 +284,28 @@ void World::update(Player *p,unsigned int delta){
}
}
+void World::setBGM(const char *path){
+ if(!bgm) delete[] bgm;
+ if(!path){
+ bgm = new char[strlen(path) + 1];
+ strcpy(bgm,path);
+ bgmObj = Mix_LoadMUS(bgm);
+ if(!bgmObj){
+ std::cout<<"Failed to load song file "<<path<<": "<<Mix_GetError()<<std::endl;
+ }
+ }
+}
+
+void World::bgmPlay(void){
+ Mix_VolumeMusic(15);
+ Mix_PlayMusic(bgmObj,-1); // Loop infinitely
+}
+
+void World::bgmStop(void){
+ Mix_FreeMusic(bgmObj);
+ bgmObj = NULL;
+}
+
int worldShade = 0;
extern vec2 offset;