Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-13 | freetype win32 | Clyne Sullivan | |
2015-09-13 | freetype includes | Clyne Sullivan | |
2015-09-13 | fonts | Clyne Sullivan | |
2015-09-13 | 0.2? | Clyne Sullivan | |
2015-09-13 | added text using freetype2 | Clyne Sullivan | |
2015-09-13 | fixed jumping | Clyne Sullivan | |
2015-09-13 | colors | Clyne Sullivan | |
2015-09-13 | Add Entity.htm to keep track of Entity ID's | drumsetmonkey | |
2015-09-12 | stuff | Clyne Sullivan | |
2015-09-12 | improved non-jitteriness | Clyne Sullivan | |
2015-09-12 | comments | Clyne Sullivan | |
2015-09-12 | fixed layer jump | Clyne Sullivan | |
2015-09-12 | yay | Clyne Sullivan | |
2015-09-12 | Updated village spawning with fixes to other things | Andy Belle-Isle | |
2015-09-12 | jump | Clyne Sullivan | |
2015-09-12 | ortho stuff | Clyne Sullivan | |
2015-09-12 | mm | Clyne Sullivan | |
2015-09-12 | uh | Clyne Sullivan | |
2015-09-12 | entity-world binding | Clyne Sullivan | |
2015-09-12 | Real layered worlds n stuff | Clyne Sullivan | |
2015-09-12 | fexid | Clyne Sullivan | |
2015-09-12 | Merge branch 'master' of https://github.com/tcsullivan/gamedev | Clyne Sullivan | |
2015-09-12 | world | Clyne Sullivan | |
2015-09-12 | Fixed movement and did a SUPER BETA version of NPC's | Andy Belle-Isle | |
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it runs in a separate thread and does calculations at the same time as the main thread, a bunch of the data was getting messed up during the loop, so it was just easiest to remove it. (Just refresh the world a lot to see a village house spawn) | |||
2015-09-11 | improved layers | Clyne Sullivan | |
2015-09-11 | basic layered worlds :) | Clyne Sullivan | |
2015-09-11 | fixed main.cpp | Clyne Sullivan | |
2015-09-11 | good merge | Clyne Sullivan | |
2015-09-10 | world saving | Clyne Sullivan | |
2015-09-10 | more better | Clyne Sullivan | |
2015-09-10 | improved world traveling | Clyne Sullivan | |
2015-09-10 | more fixes :) | Clyne Sullivan | |
2015-09-10 | fixed | Clyne Sullivan | |
2015-09-10 | added linked worlds | Clyne Sullivan | |
2015-09-10 | Merge remote-tracking branch 'origin/master' | Andy Belle-Isle | |
d Conflicts: include/World.h include/common.h include/entities.h src/UIClass.cpp src/World.cpp src/entities.cpp src/main.cpp | |||
2015-09-10 | Stuff | Andy Belle-Isle | |
2015-09-10 | a | Andy Belle-Isle | |
2015-09-10 | added entities | Clyne Sullivan | |
2015-09-10 | yeah | Clyne Sullivan | |
2015-09-09 | world gen | Clyne Sullivan | |
2015-09-09 | Merge branch 'master' of https://github.com/tcsullivan/gamedev | Clyne Sullivan | |
2015-09-09 | World stuff | Clyne Sullivan | |
2015-09-09 | Fixed makefile for windows | drumsetmonkey | |
Just made my life easy by making sure it compiles everything in the src/ directory. | |||
2015-09-09 | mhm | Clyne Sullivan | |
2015-09-08 | Added DLL's for SDL_Image aswell as the libraries... | Andy Belle-Isle | |
2015-09-08 | Init'd SDL_image | Clyne Sullivan | |
2015-09-08 | SDL_image | Clyne Sullivan | |
2015-09-08 | Re-Documented the render loop | Andy Belle-Isle | |
2015-09-08 | exit on error | Clyne Sullivan | |
2015-09-08 | better | Clyne Sullivan | |