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2015-09-18forgot stuffClyne Sullivan
2015-09-18gettin' thereClyne Sullivan
2015-09-17shitClyne Sullivan
2015-09-17no AA (linux can\'t)Clyne Sullivan
2015-09-16Fixed ConflictsAndy Belle-Isle
Had to remove -Wextra because it didn't allow for int argc, char** argv and SDL requires those in the main function. Also removed glActiveTexture() because it wasn't declared, currently everything works fine without it, but I'll find a way to fix it soon, but for now it works.
2015-09-16hiAndy Belle-Isle
2015-09-16Fixed mouse, and debugAndy Belle-Isle
2015-09-16shitty bug fixesClyne Sullivan
2015-09-16shitty bug fixesClyne Sullivan
2015-09-15Fixed timestep, added AA and a mouse cursorAndy Belle-Isle
2015-09-15mouseClyne Sullivan
2015-09-14Merge branch 'master' of https://github.com/tcsullivan/gamedevClyne Sullivan
2015-09-14fps stuffClyne Sullivan
2015-09-14Fixed deltaTime terminal outputAndy Belle-Isle
2015-09-14Added mouse support, and debugAndy Belle-Isle
Added FPS display and deltaTime display
2015-09-14cheap-excuse jump fixClyne Sullivan
2015-09-14fixesClyne Sullivan
2015-09-14FIXED TIMINGgit statusgit status oh yeah and jumpingClyne Sullivan
2015-09-14millis stuffClyne Sullivan
2015-09-14Added NPC StuffAndy Belle-Isle
Added Wandering, and variable spawning amounts
2015-09-13Added freetype dll and updated MakefileAndy Belle-Isle
2015-09-13freetype win32Clyne Sullivan
2015-09-13freetype includesClyne Sullivan
2015-09-13fontsClyne Sullivan
2015-09-130.2?Clyne Sullivan
2015-09-13added text using freetype2Clyne Sullivan
2015-09-13fixed jumpingClyne Sullivan
2015-09-13colorsClyne Sullivan
2015-09-13Add Entity.htm to keep track of Entity ID'sdrumsetmonkey
2015-09-12stuffClyne Sullivan
2015-09-12improved non-jitterinessClyne Sullivan
2015-09-12commentsClyne Sullivan
2015-09-12fixed layer jumpClyne Sullivan
2015-09-12yayClyne Sullivan
2015-09-12Updated village spawning with fixes to other thingsAndy Belle-Isle
2015-09-12jumpClyne Sullivan
2015-09-12ortho stuffClyne Sullivan
2015-09-12mmClyne Sullivan
2015-09-12uhClyne Sullivan
2015-09-12entity-world bindingClyne Sullivan
2015-09-12Real layered worlds n stuffClyne Sullivan
2015-09-12fexidClyne Sullivan
2015-09-12Merge branch 'master' of https://github.com/tcsullivan/gamedevClyne Sullivan
2015-09-12worldClyne Sullivan
2015-09-12Fixed movement and did a SUPER BETA version of NPC'sAndy Belle-Isle
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it runs in a separate thread and does calculations at the same time as the main thread, a bunch of the data was getting messed up during the loop, so it was just easiest to remove it. (Just refresh the world a lot to see a village house spawn)
2015-09-11improved layersClyne Sullivan
2015-09-11basic layered worlds :)Clyne Sullivan
2015-09-11fixed main.cppClyne Sullivan
2015-09-11good mergeClyne Sullivan
2015-09-10world savingClyne Sullivan