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AgeCommit message (Expand)Author
2017-09-07event order fixesClyne Sullivan
2017-09-05saving inventoryClyne Sullivan
2017-07-30event feature work; ozone bgm redoneClyne Sullivan
2017-07-29added gif supportClyne Sullivan
2017-07-23source cleanup; beginning of custom attacksClyne Sullivan
2017-07-22style background is uselessClyne Sullivan
2017-07-22dialog options now functionClyne Sullivan
2017-07-22variable background layersClyne Sullivan
2017-07-02c++17 fixes, creating needed filesClyne Sullivan
2017-06-14enemy flash red!Clyne Sullivan
2017-06-13component reorginization; entity flashesClyne Sullivan
2017-06-01font color fixClyne Sullivan
2017-05-06rendering improvementsClyne Sullivan
2017-04-30drop.hppClyne Sullivan
2017-04-30drops are goodClyne Sullivan
2017-04-30mem track+, drop func. addedClyne Sullivan
2017-04-29no more getSystemClyne Sullivan
2017-04-28ui menu fixClyne Sullivan
2017-04-27important textlsClyne Sullivan
2017-04-27stars :OClyne Sullivan
2017-04-27modernized uiClyne Sullivan
2017-03-28skirl can killClyne Sullivan
2017-03-28better arrow collisionClyne Sullivan
2017-03-27gravity?Clyne Sullivan
2017-03-23better arrowsClyne Sullivan
2017-03-23arrows die, do damageClyne Sullivan
2017-03-17bow & arrow draftClyne Sullivan
2017-03-14good item usingClyne Sullivan
2017-03-14better slash, scale fixesClyne Sullivan
2017-03-08fixes n stuffClyne Sullivan
2017-03-07attacks?Clyne Sullivan
2017-02-15screenshots, arena doorClyne Sullivan
2017-02-13base component class; skirl fight plusClyne Sullivan
2017-02-13rip skirlClyne Sullivan
2017-02-12locked EM.each, arenasClyne Sullivan
2017-02-12quest requirements/rewardsClyne Sullivan
2017-02-11string token iteratorClyne Sullivan
2017-02-11world bg, other fixesClyne Sullivan
2017-02-09skirl; angryClyne Sullivan
2017-01-22windowsClyne Sullivan
2017-01-20item drop, pick upClyne Sullivan
2017-01-19inventory item draggingClyne Sullivan
2017-01-19killed common, more inventory, other random stuffClyne Sullivan
2017-01-19When entities stop, their legs stopAndy
2017-01-19Limb animation actually worksAndy
2017-01-19Limb animation actually worksAndy
2017-01-18inventory barClyne Sullivan
2017-01-14thread workClyne Sullivan
2017-01-14particle improvements, inventory startClyne Sullivan
2017-01-13vector2 stuff, other thingsClyne Sullivan