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AgeCommit message (Collapse)Author
2015-09-16shitty bug fixesClyne Sullivan
2015-09-14cheap-excuse jump fixClyne Sullivan
2015-09-14fixesClyne Sullivan
2015-09-14FIXED TIMINGgit statusgit status oh yeah and jumpingClyne Sullivan
2015-09-14millis stuffClyne Sullivan
2015-09-14Added NPC StuffAndy Belle-Isle
Added Wandering, and variable spawning amounts
2015-09-13colorsClyne Sullivan
2015-09-12improved non-jitterinessClyne Sullivan
2015-09-12commentsClyne Sullivan
2015-09-12jumpClyne Sullivan
2015-09-12ortho stuffClyne Sullivan
2015-09-12mmClyne Sullivan
2015-09-12uhClyne Sullivan
2015-09-12entity-world bindingClyne Sullivan
2015-09-12Real layered worlds n stuffClyne Sullivan
2015-09-12Merge branch 'master' of https://github.com/tcsullivan/gamedevClyne Sullivan
2015-09-12worldClyne Sullivan
2015-09-12Fixed movement and did a SUPER BETA version of NPC'sAndy Belle-Isle
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it runs in a separate thread and does calculations at the same time as the main thread, a bunch of the data was getting messed up during the loop, so it was just easiest to remove it. (Just refresh the world a lot to see a village house spawn)
2015-09-11improved layersClyne Sullivan
2015-09-11basic layered worlds :)Clyne Sullivan
2015-09-11good mergeClyne Sullivan
2015-09-10world savingClyne Sullivan
2015-09-10more betterClyne Sullivan
2015-09-10more fixes :)Clyne Sullivan
2015-09-10added linked worldsClyne Sullivan
2015-09-10yeahClyne Sullivan
2015-09-09world genClyne Sullivan
2015-09-09World stuffClyne Sullivan