Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-16 | shitty bug fixes | Clyne Sullivan | |
2015-09-14 | cheap-excuse jump fix | Clyne Sullivan | |
2015-09-14 | fixes | Clyne Sullivan | |
2015-09-14 | FIXED TIMINGgit statusgit status oh yeah and jumping | Clyne Sullivan | |
2015-09-14 | millis stuff | Clyne Sullivan | |
2015-09-14 | Added NPC Stuff | Andy Belle-Isle | |
Added Wandering, and variable spawning amounts | |||
2015-09-13 | colors | Clyne Sullivan | |
2015-09-12 | improved non-jitteriness | Clyne Sullivan | |
2015-09-12 | comments | Clyne Sullivan | |
2015-09-12 | jump | Clyne Sullivan | |
2015-09-12 | ortho stuff | Clyne Sullivan | |
2015-09-12 | mm | Clyne Sullivan | |
2015-09-12 | uh | Clyne Sullivan | |
2015-09-12 | entity-world binding | Clyne Sullivan | |
2015-09-12 | Real layered worlds n stuff | Clyne Sullivan | |
2015-09-12 | Merge branch 'master' of https://github.com/tcsullivan/gamedev | Clyne Sullivan | |
2015-09-12 | world | Clyne Sullivan | |
2015-09-12 | Fixed movement and did a SUPER BETA version of NPC's | Andy Belle-Isle | |
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it runs in a separate thread and does calculations at the same time as the main thread, a bunch of the data was getting messed up during the loop, so it was just easiest to remove it. (Just refresh the world a lot to see a village house spawn) | |||
2015-09-11 | improved layers | Clyne Sullivan | |
2015-09-11 | basic layered worlds :) | Clyne Sullivan | |
2015-09-11 | good merge | Clyne Sullivan | |
2015-09-10 | world saving | Clyne Sullivan | |
2015-09-10 | more better | Clyne Sullivan | |
2015-09-10 | more fixes :) | Clyne Sullivan | |
2015-09-10 | added linked worlds | Clyne Sullivan | |
2015-09-10 | yeah | Clyne Sullivan | |
2015-09-09 | world gen | Clyne Sullivan | |
2015-09-09 | World stuff | Clyne Sullivan | |