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clyne/gamedev
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refactor
A 2D video game project
Clyne Sullivan
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engine.cpp
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Author
2017-10-21
lightsgit status! fireflies
Clyne Sullivan
2017-09-22
new font; dialog box word wrap... finally
Clyne Sullivan
2017-06-13
component reorginization; entity flashes
Clyne Sullivan
2017-04-29
no more getSystem
Clyne Sullivan
2017-04-28
ui menu fix
Clyne Sullivan
2017-04-27
modernized ui
Clyne Sullivan
2017-03-07
attacks?
Clyne Sullivan
2017-02-12
locked EM.each, arenas
Clyne Sullivan
2017-01-19
killed common, more inventory, other random stuff
Clyne Sullivan
2017-01-14
particle improvements, inventory start
Clyne Sullivan
2017-01-12
fixes, main cleanup
Clyne Sullivan
2017-01-11
entity manager lock
Clyne Sullivan
2017-01-06
particles, rain
Clyne Sullivan
2016-12-23
Sprites are good. Merged.
Andy
2016-12-22
Sprites flip and shit are good
Andy
2016-12-21
kinda big: texture redo, main cleanup
Clyne Sullivan
2016-11-30
quest system
Clyne Sullivan
2016-11-29
updater test
Clyne Sullivan
2016-11-27
menu, indoor fixes
Clyne Sullivan
2016-11-27
dialog clicks are back baybee
Clyne Sullivan
2016-11-26
optimizing work
Clyne Sullivan
2016-11-25
reenabled dialog, fixed going inside
Clyne Sullivan
2016-10-28
npc dialog
Clyne Sullivan
2016-10-28
npc dialog
Clyne Sullivan
2016-10-28
Text is fixed, and objects can be placed on the ground
Andy
2016-10-26
player stuff
Clyne Sullivan
2016-10-26
Scaling work
Andy
2016-10-24
Better sprites
Andy
2016-10-23
scriptable tags, inv. system
Clyne Sullivan
2016-10-22
working linking, left/right
Clyne Sullivan
2016-10-20
playersystem, move cat
Clyne Sullivan
2016-10-20
cat is good
Clyne Sullivan
2016-10-20
removed all old entity stuff
Clyne Sullivan
2016-10-19
CATATATATATATATTTTT (basic entities)
Andy
2016-10-17
indoorworld removal, substitutions made
Clyne Sullivan
2016-10-16
prototyped new detect
Clyne Sullivan
2016-10-11
WIP make worldsystem manage music
Clyne Sullivan