Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-26 | fixed jumping for real | Clyne Sullivan | |
2015-09-25 | updates ;) | Clyne Sullivan | |
2015-09-24 | Added dynamic npcs that spawn with th e world | drumsetmonkey | |
2015-09-18 | forgot stuff | Clyne Sullivan | |
2015-09-17 | shit | Clyne Sullivan | |
2015-09-16 | hi | Andy Belle-Isle | |
2015-09-16 | Fixed mouse, and debug | Andy Belle-Isle | |
2015-09-16 | shitty bug fixes | Clyne Sullivan | |
2015-09-14 | Added mouse support, and debug | Andy Belle-Isle | |
Added FPS display and deltaTime display | |||
2015-09-14 | Added NPC Stuff | Andy Belle-Isle | |
Added Wandering, and variable spawning amounts | |||
2015-09-12 | Updated village spawning with fixes to other things | Andy Belle-Isle | |
2015-09-12 | entity-world binding | Clyne Sullivan | |
2015-09-12 | Fixed movement and did a SUPER BETA version of NPC's | Andy Belle-Isle | |
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it runs in a separate thread and does calculations at the same time as the main thread, a bunch of the data was getting messed up during the loop, so it was just easiest to remove it. (Just refresh the world a lot to see a village house spawn) | |||
2015-09-10 | more fixes :) | Clyne Sullivan | |
2015-09-10 | Merge remote-tracking branch 'origin/master' | Andy Belle-Isle | |
d Conflicts: include/World.h include/common.h include/entities.h src/UIClass.cpp src/World.cpp src/entities.cpp src/main.cpp | |||
2015-09-10 | Stuff | Andy Belle-Isle | |
2015-09-10 | added entities | Clyne Sullivan | |