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2015-09-26fixed jumping for realClyne Sullivan
2015-09-25updates ;)Clyne Sullivan
2015-09-24Added dynamic npcs that spawn with th e worlddrumsetmonkey
2015-09-18forgot stuffClyne Sullivan
2015-09-17shitClyne Sullivan
2015-09-16hiAndy Belle-Isle
2015-09-16Fixed mouse, and debugAndy Belle-Isle
2015-09-16shitty bug fixesClyne Sullivan
2015-09-14Added mouse support, and debugAndy Belle-Isle
Added FPS display and deltaTime display
2015-09-14Added NPC StuffAndy Belle-Isle
Added Wandering, and variable spawning amounts
2015-09-12Updated village spawning with fixes to other thingsAndy Belle-Isle
2015-09-12entity-world bindingClyne Sullivan
2015-09-12Fixed movement and did a SUPER BETA version of NPC'sAndy Belle-Isle
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it runs in a separate thread and does calculations at the same time as the main thread, a bunch of the data was getting messed up during the loop, so it was just easiest to remove it. (Just refresh the world a lot to see a village house spawn)
2015-09-10more fixes :)Clyne Sullivan
2015-09-10Merge remote-tracking branch 'origin/master'Andy Belle-Isle
d Conflicts: include/World.h include/common.h include/entities.h src/UIClass.cpp src/World.cpp src/entities.cpp src/main.cpp
2015-09-10StuffAndy Belle-Isle
2015-09-10added entitiesClyne Sullivan