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2015-10-01improved gravityClyne Sullivan
2015-10-01quest completionClyne Sullivan
2015-10-01world stuff in sep. fileClyne Sullivan
2015-09-30more fonts, entity name displaysClyne Sullivan
2015-09-30fixed structure drawingClyne Sullivan
2015-09-30NPC's spawn with a name and gender nowdrumsetmonkey
2015-09-30quest stuffClyne Sullivan
2015-09-30quest stuffClyne Sullivan
2015-09-30Started names and gendersdrumsetmonkey
2015-09-30Started names and gendersdrumsetmonkey
2015-09-30updated goals, better NPC interactionClyne Sullivan
2015-09-29fixed entity lagsClyne Sullivan
2015-09-29fixed entity lagsClyne Sullivan
2015-09-29Fixed mouse, and added the start to NPC interactiondrumsetmonkey
2015-09-29readded readme, fixed world handling w/ interpolationClyne Sullivan
2015-09-29readded readme, fixed world handling w/ interpolationClyne Sullivan
2015-09-29Fixed extra entity, added mouse square, added quests classdrumsetmonkey
2015-09-28Commented Entity Class, added more to debug screen, and changed colors of ↵drumsetmonkey
objects
2015-09-28improvements ;)Clyne Sullivan
2015-09-28improvements ;)Clyne Sullivan
2015-09-28Added enum for types and improved NPCsdrumsetmonkey
2015-09-28ohClyne Sullivan
2015-09-28added dropping from platformsClyne Sullivan
2015-09-28added dropping from platformsClyne Sullivan
2015-09-28Fixed entitiesdrumsetmonkey
2015-09-27added platformsClyne Sullivan
2015-09-26fixed jumping for realClyne Sullivan
2015-09-25updates ;)Clyne Sullivan
2015-09-24Added dynamic npcs that spawn with th e worlddrumsetmonkey
2015-09-18forgot stuffClyne Sullivan
2015-09-17shitClyne Sullivan
2015-09-16hiAndy Belle-Isle
2015-09-16Fixed mouse, and debugAndy Belle-Isle
2015-09-16shitty bug fixesClyne Sullivan
2015-09-14Added mouse support, and debugAndy Belle-Isle
Added FPS display and deltaTime display
2015-09-14Added NPC StuffAndy Belle-Isle
Added Wandering, and variable spawning amounts
2015-09-12Updated village spawning with fixes to other thingsAndy Belle-Isle
2015-09-12entity-world bindingClyne Sullivan
2015-09-12Fixed movement and did a SUPER BETA version of NPC'sAndy Belle-Isle
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it runs in a separate thread and does calculations at the same time as the main thread, a bunch of the data was getting messed up during the loop, so it was just easiest to remove it. (Just refresh the world a lot to see a village house spawn)
2015-09-10more fixes :)Clyne Sullivan
2015-09-10Merge remote-tracking branch 'origin/master'Andy Belle-Isle
d Conflicts: include/World.h include/common.h include/entities.h src/UIClass.cpp src/World.cpp src/entities.cpp src/main.cpp
2015-09-10StuffAndy Belle-Isle
2015-09-10added entitiesClyne Sullivan