Age | Commit message (Collapse) | Author |
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Added FPS display and deltaTime display
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Added Wandering, and variable spawning amounts
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As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it
runs in a separate thread and does calculations at the same time as the
main thread, a bunch of the data was getting messed up during the loop,
so it was just easiest to remove it. (Just refresh the world a lot to
see a village house spawn)
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d
Conflicts:
include/World.h
include/common.h
include/entities.h
src/UIClass.cpp
src/World.cpp
src/entities.cpp
src/main.cpp
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