Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-16 | Fixed Conflicts | Andy Belle-Isle | |
Had to remove -Wextra because it didn't allow for int argc, char** argv and SDL requires those in the main function. Also removed glActiveTexture() because it wasn't declared, currently everything works fine without it, but I'll find a way to fix it soon, but for now it works. | |||
2015-09-16 | hi | Andy Belle-Isle | |
2015-09-16 | Fixed mouse, and debug | Andy Belle-Isle | |
2015-09-16 | shitty bug fixes | Clyne Sullivan | |
2015-09-16 | shitty bug fixes | Clyne Sullivan | |
2015-09-15 | Fixed timestep, added AA and a mouse cursor | Andy Belle-Isle | |
2015-09-15 | mouse | Clyne Sullivan | |
2015-09-14 | fps stuff | Clyne Sullivan | |
2015-09-14 | Added mouse support, and debug | Andy Belle-Isle | |
Added FPS display and deltaTime display | |||
2015-09-14 | cheap-excuse jump fix | Clyne Sullivan | |
2015-09-14 | fixes | Clyne Sullivan | |
2015-09-14 | FIXED TIMINGgit statusgit status oh yeah and jumping | Clyne Sullivan | |
2015-09-14 | millis stuff | Clyne Sullivan | |
2015-09-14 | Added NPC Stuff | Andy Belle-Isle | |
Added Wandering, and variable spawning amounts | |||
2015-09-13 | 0.2? | Clyne Sullivan | |
2015-09-13 | added text using freetype2 | Clyne Sullivan | |
2015-09-13 | fixed jumping | Clyne Sullivan | |
2015-09-12 | stuff | Clyne Sullivan | |
2015-09-12 | fixed layer jump | Clyne Sullivan | |
2015-09-12 | yay | Clyne Sullivan | |
2015-09-12 | Updated village spawning with fixes to other things | Andy Belle-Isle | |
2015-09-12 | jump | Clyne Sullivan | |
2015-09-12 | ortho stuff | Clyne Sullivan | |
2015-09-12 | uh | Clyne Sullivan | |
2015-09-12 | entity-world binding | Clyne Sullivan | |
2015-09-12 | Real layered worlds n stuff | Clyne Sullivan | |
2015-09-12 | fexid | Clyne Sullivan | |
2015-09-12 | Fixed movement and did a SUPER BETA version of NPC's | Andy Belle-Isle | |
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it runs in a separate thread and does calculations at the same time as the main thread, a bunch of the data was getting messed up during the loop, so it was just easiest to remove it. (Just refresh the world a lot to see a village house spawn) | |||
2015-09-11 | improved layers | Clyne Sullivan | |
2015-09-11 | basic layered worlds :) | Clyne Sullivan | |
2015-09-11 | fixed main.cpp | Clyne Sullivan | |
2015-09-11 | good merge | Clyne Sullivan | |
2015-09-10 | world saving | Clyne Sullivan | |
2015-09-10 | more better | Clyne Sullivan | |
2015-09-10 | improved world traveling | Clyne Sullivan | |
2015-09-10 | more fixes :) | Clyne Sullivan | |
2015-09-10 | fixed | Clyne Sullivan | |
2015-09-10 | added linked worlds | Clyne Sullivan | |
2015-09-10 | Merge remote-tracking branch 'origin/master' | Andy Belle-Isle | |
d Conflicts: include/World.h include/common.h include/entities.h src/UIClass.cpp src/World.cpp src/entities.cpp src/main.cpp | |||
2015-09-10 | a | Andy Belle-Isle | |
2015-09-10 | yeah | Clyne Sullivan | |
2015-09-09 | world gen | Clyne Sullivan | |
2015-09-09 | mhm | Clyne Sullivan | |
2015-09-08 | Init'd SDL_image | Clyne Sullivan | |
2015-09-08 | exit on error | Clyne Sullivan | |
2015-09-08 | Updated stuff to fix bork | Andy Belle-Isle | |
2015-09-07 | Hey | Clyne Sullivan | |
2015-09-07 | Added New Header File and UI Class | Andy Belle-Isle | |
Added UI Class for controlling the UI of course :P Added gameHeader.h for variables that are accessed by multiple files/classes | |||
2015-09-07 | esc to quit | Clyne Sullivan | |
2015-09-07 | fixed glClear | Clyne Sullivan | |